Posted September 27, 2023
Decided to start seriously playing the game (albeit with backing up the save file, though only in town which I feel is enough of a restriction to add tension without things getting ridiculous), and I have thought of some more suggestions:
* If a character is carrying an item they can't equip, mark it in the inventory, so I don't have to go into the dungeon, wait for a load screen, try to equip it and fail, then leave the dungeon, wait for a load screen, all of which is for nothing.
* Also, should be able to equip characters in town, perhaps in the tavern (like in the original) and the shop (where the feature would be especially convenient; I believe Soliton's version does this).
* I changed Prospero's class from Mage to Thief (because he didn't learn either DALTO or LAHALITO at level 7), and I noticed that he retained his stats. While certainly helpful, this is not how the original game worked. Therefore, I think we need an old-school option to the effect of "stats decrease on class change" that, if turned on, would cause the stats of any character who changes class to reset to the minimums for the race, like how every other version of the game, to my knowledge, does this.
* Another innacuracy: On that one spot on 1F, you only ever fight 1 Murphy's Ghost at a time. In some versions, notably including the Apple 2 version on which this version is supposedly based, it's possible to encounter 2 Mutphy's Ghosts, in separate groups, in one encounter.
* If a character is carrying an item they can't equip, mark it in the inventory, so I don't have to go into the dungeon, wait for a load screen, try to equip it and fail, then leave the dungeon, wait for a load screen, all of which is for nothing.
* Also, should be able to equip characters in town, perhaps in the tavern (like in the original) and the shop (where the feature would be especially convenient; I believe Soliton's version does this).
* I changed Prospero's class from Mage to Thief (because he didn't learn either DALTO or LAHALITO at level 7), and I noticed that he retained his stats. While certainly helpful, this is not how the original game worked. Therefore, I think we need an old-school option to the effect of "stats decrease on class change" that, if turned on, would cause the stats of any character who changes class to reset to the minimums for the race, like how every other version of the game, to my knowledge, does this.
* Another innacuracy: On that one spot on 1F, you only ever fight 1 Murphy's Ghost at a time. In some versions, notably including the Apple 2 version on which this version is supposedly based, it's possible to encounter 2 Mutphy's Ghosts, in separate groups, in one encounter.