Posted October 11, 2023
During loading screens, I've been seeing a note pop up about how if you linger on a floor too long, you'll find fewer enemies and loot. Does anybody have any insight into what this mechanic is and how it works? Is it how long you spend on a floor in a given expedition? Across the game? How is time measured? Based on movement? Based on real time?
Because it seems like a terrible mechanic for a game like this, a large part of which is grinding for money to pay for resurrecting/de-paralyzing/etc characters, or hunting for item upgrades, or bringing a new character up to speed.
Wizardry is *not* a game where blazing through floors as fast as possible is all that feasible. Trying to push players to do so by making earlier floors sparse just strikes me as a bad idea. The game is frustrating enough as it is. No point in making it even more so.
And yes, I'm aware of grinding on Murphy's Ghost. But that's *boring*. If I'm going to grind, I'd rather do so by fighting a variety of enemies, some of whom drop chests and give me opportunities for loot upgrades.
Because it seems like a terrible mechanic for a game like this, a large part of which is grinding for money to pay for resurrecting/de-paralyzing/etc characters, or hunting for item upgrades, or bringing a new character up to speed.
Wizardry is *not* a game where blazing through floors as fast as possible is all that feasible. Trying to push players to do so by making earlier floors sparse just strikes me as a bad idea. The game is frustrating enough as it is. No point in making it even more so.
And yes, I'm aware of grinding on Murphy's Ghost. But that's *boring*. If I'm going to grind, I'd rather do so by fighting a variety of enemies, some of whom drop chests and give me opportunities for loot upgrades.
Post edited October 11, 2023 by archolewa