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Anyone know? I only have force feedback flight sticks and when i tried WC:Prophecy and WC:3 It was impossible and i struggled with M & K
This question / problem has been solved by bhxobimage
Privateer was a DOS game, and this version runs in DOSBOX. DOSBOX will pick up your default game controller, and Privateer can make use of it. It works with my 360 controller. I have XPadder installed, though it is not needed for this game w/ DOSBOX. There is no force feedback that I'm aware of.

Whatever you have hooked up, It will only use one joystick (for pitch and yaw) and two buttons on the primary controller. Button one fires guns, button two gives you roll control with the joystick, and button one+two launches a missile.

Everything else is going to be controlled on your keyboard. If you want to bind extra buttons on your controller to keyboard commands with XPadder, you can do that.
Post edited June 03, 2011 by bhxob
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bhxob: snip
Thank you good sir/ma'am

have shiney rep:-D
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bhxob: Privateer was a DOS game, and this version runs in DOSBOX. DOSBOX will pick up your default game controller, and Privateer can make use of it. It works with my 360 controller.
Thanks a bunch for this. I hadn't even considered using a gamepad. Using the MotionJoy Windows driver, I'm now using a PS3 controller in 360 Mode and it works like a charm. Much appreciated. :)
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bhxob: Privateer was a DOS game, and this version runs in DOSBOX. DOSBOX will pick up your default game controller, and Privateer can make use of it. It works with my 360 controller. I have XPadder installed, though it is not needed for this game w/ DOSBOX. There is no force feedback that I'm aware of.

Whatever you have hooked up, It will only use one joystick (for pitch and yaw) and two buttons on the primary controller. Button one fires guns, button two gives you roll control with the joystick, and button one+two launches a missile.

Everything else is going to be controlled on your keyboard. If you want to bind extra buttons on your controller to keyboard commands with XPadder, you can do that.
You actually don't need XPadder because you can just hit ALT-F1 within DOSBox and assign buttons/axes to a keyboard function as you desire.

If you want, for example, to use your third gamepad-button to fire missiles, you click on return (which is fire a missile) and then on Add. Now press the gamepad-button you want to assign to this function an finally click save.
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bhxob: Privateer was a DOS game, and this version runs in DOSBOX. DOSBOX will pick up your default game controller, and Privateer can make use of it. It works with my 360 controller. I have XPadder installed, though it is not needed for this game w/ DOSBOX. There is no force feedback that I'm aware of.

Whatever you have hooked up, It will only use one joystick (for pitch and yaw) and two buttons on the primary controller. Button one fires guns, button two gives you roll control with the joystick, and button one+two launches a missile.

Everything else is going to be controlled on your keyboard. If you want to bind extra buttons on your controller to keyboard commands with XPadder, you can do that.
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Patryn: You actually don't need XPadder because you can just hit ALT-F1 within DOSBox and assign buttons/axes to a keyboard function as you desire.

If you want, for example, to use your third gamepad-button to fire missiles, you click on return (which is fire a missile) and then on Add. Now press the gamepad-button you want to assign to this function an finally click save.
It's actually CTL-F1. But this was really helpful getting the steering at least manageable. I only wish there was a way to adjust the deadzone of the analogue stick. Sometimes it starts steering without me wanting it to. Oh well...
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Jajuka81: I only wish there was a way to adjust the deadzone of the analogue stick. Sometimes it starts steering without me wanting it to.
If this game supports the mouse for steering binding it to that might get a different result.

Another option is to use Xpadder and set a deadzone for each of the affected inputs. Note that you'll need to unmap the affected inputs through DOSBox's mapper (Ctrl+F1) to avoid conflicts.
Can you explain that in a little more detail please?