Posted April 12, 2012
A few thoughts, having just finished the game. This is the first time I've played it. While I have been a gamer since the 80's I missed Wing Commander except for a few tries at Privateer at a friend's house, so keep in mind I have no nostalgia to fall back on.
The story is ok. The twists in the plot I saw from miles away. The very beginning in one case. That being said, the way in which they were acted out via the combat & choice system did surprise me. While I saw the one big turn coming I failed to see it coming as violently as it did. I did not make the choice I did until seconds before pushing the button. (Sorry for the vague references. I don't want to give away much for those who haven't played it.)
I didn't fall in love with any of the characters, but I enjoyed M.H. as Col. Blair. Unfortuantely, he did not completely enthrall me. Not sure that's his fault. The Blair character isn't a bad one. By now it's cliche, but not bad. I think he and the rest of the bunch suffer from boring film making. Film as a medium isn't used as well as it is in real movies to tell us the story or develop the characters. Mark has a very casual way of acting that I have always enjoyed. None of his co-pilots did much for me. I enjoyed Pliers and Sosa the most. Maniac was unbelievable. Dekker was ok, but never seemed like a bad ass marine. Tolwyn was also ok. The worst was Seether. I would have prefered anything over him as the anti-Blair. It wasn't the actor. Well, maybe some. Mostly, the character is just that bland, unexplained evil with eye shadow. He is unnecessary as well.
I would have liked the grind of being a pilot to have gone on a little bit longer before things erupted. Not for the extra play but just to see more crew interactions. To see how the personalities develop as the crew is pushed into some very hard territory. When I finished a mission and didn't see a blue dot on the map, I got disappointed. To be honest I played through the game just for the story. Yes, I know it's not the crew of Mass Effect 2, but you can't blame a guy for wanting to see more. That's why I played on rookie. The graphics are rather outdated, but aren't so bad that the gameplay can't be enjoyable. I say, if you want space combat, play Freespace Open. I found the combat options available (except for certain plot weapons and the MIPS) to be comparable to Freespace. Much of it is identical.
I think had I played it when it came out, I would have been floored by the interactive story and space combat. I can see where simple decisions used to branch both story and gameplay has influenced much game drama since. To be honest, the mechanics and the feeling that your choices have brutal, irreversible consequences in WC4 are superior to many modern games that try to do the same thing. I played it once, so I can't comment on what happens if I had done things differently. Many of us feel that modern game dramas baby the player. Very little one does is catastrophic due to the high levels of populist story-telling in video games. Not so much populism as the need to have the player keep going. The story must recover from any choice.
It's a good game. If you haven't played it before, you probably won't call it 'great'. I played it with the mouse and keyboard.
Given my comments about the story, I'd like to open it up to posters adding ideas for scenes they would have enjoyed seeing. Off the top of my head.
-More Sosa and Catscratch.
-Pliers barking at other crew members.
-Dekker in action.
-Why couldn't that scientist survive?
The story is ok. The twists in the plot I saw from miles away. The very beginning in one case. That being said, the way in which they were acted out via the combat & choice system did surprise me. While I saw the one big turn coming I failed to see it coming as violently as it did. I did not make the choice I did until seconds before pushing the button. (Sorry for the vague references. I don't want to give away much for those who haven't played it.)
I didn't fall in love with any of the characters, but I enjoyed M.H. as Col. Blair. Unfortuantely, he did not completely enthrall me. Not sure that's his fault. The Blair character isn't a bad one. By now it's cliche, but not bad. I think he and the rest of the bunch suffer from boring film making. Film as a medium isn't used as well as it is in real movies to tell us the story or develop the characters. Mark has a very casual way of acting that I have always enjoyed. None of his co-pilots did much for me. I enjoyed Pliers and Sosa the most. Maniac was unbelievable. Dekker was ok, but never seemed like a bad ass marine. Tolwyn was also ok. The worst was Seether. I would have prefered anything over him as the anti-Blair. It wasn't the actor. Well, maybe some. Mostly, the character is just that bland, unexplained evil with eye shadow. He is unnecessary as well.
I would have liked the grind of being a pilot to have gone on a little bit longer before things erupted. Not for the extra play but just to see more crew interactions. To see how the personalities develop as the crew is pushed into some very hard territory. When I finished a mission and didn't see a blue dot on the map, I got disappointed. To be honest I played through the game just for the story. Yes, I know it's not the crew of Mass Effect 2, but you can't blame a guy for wanting to see more. That's why I played on rookie. The graphics are rather outdated, but aren't so bad that the gameplay can't be enjoyable. I say, if you want space combat, play Freespace Open. I found the combat options available (except for certain plot weapons and the MIPS) to be comparable to Freespace. Much of it is identical.
I think had I played it when it came out, I would have been floored by the interactive story and space combat. I can see where simple decisions used to branch both story and gameplay has influenced much game drama since. To be honest, the mechanics and the feeling that your choices have brutal, irreversible consequences in WC4 are superior to many modern games that try to do the same thing. I played it once, so I can't comment on what happens if I had done things differently. Many of us feel that modern game dramas baby the player. Very little one does is catastrophic due to the high levels of populist story-telling in video games. Not so much populism as the need to have the player keep going. The story must recover from any choice.
It's a good game. If you haven't played it before, you probably won't call it 'great'. I played it with the mouse and keyboard.
Given my comments about the story, I'd like to open it up to posters adding ideas for scenes they would have enjoyed seeing. Off the top of my head.
-More Sosa and Catscratch.
-Pliers barking at other crew members.
-Dekker in action.
-Why couldn't that scientist survive?