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Darvond: Seeing as the temples self-destruct in most cases anyway, a red 'X' marker might be useful for the ones where you've triggered their end. Event flags are clearly already triggered so it wouldn't be too hard to add something else.
Yeah those might be nice... What would also be nice is the map to be a little more obvious if you searched the area or not (some i can't tell due to coloring); Even more is if the side quests had the names of the temples rather than Atherkin Tablet XIII... Since they are named on the map... but they aren't named on the tablet.

Actually i'd like to see the shops sell 'hints' to sightings of other temples so you don't have to search every single section in order to find the temples... Hints can be 1000 each (right now i have like 880k).

Lots of little things to fix or add to...
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rtcvb32: -snip-
I was amazed at how quickly one can generate money, and yet you have cardboard of adamantine items like cloth Heartstone pants or something that costs in the range of 100,000 and yet carries far less use and armor than say Titanium Power Armor. The heartstone recipes are laughably expensive too. A bit of a shame I sold my heartstone, thinking it was a useless endgame thing when now I've got access to recipes that call for it, but no actual item to utilize them with. I'm also flying around in what is still mostly the starter ship, except with a driftstone roof, driftstone supports, and an iron walled chamber where the control panel is. :B If I knew what was better, I'd probably take the time to click away -no I wouldn't. Why isn't there a replace tool?

I also feel that the crafting system is needlessly complex, and the need to attain new books to learn how to craft ingots of higher classes is just silly. One might say that just having 'ingots' might break the game, but then you realize that's not really an issue because while you might progress through armor at a silly rate thanks to the dice for shops being most random, actual building materials are actually at a progressive rate.

When it comes to trying to improve your armor, all the options are just a headache. No game, I don't think Fire Basilisk Bronze gangster pants would be a good use of material. A lack of preview stats doesn't help.

This is one of the few points where I frown at the crafting system, but then again, when I think 'crafting', I think 'Minecraft' and its simple system.
Post edited August 04, 2014 by Darvond
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Darvond: So having bested two further temples, I find myself questioning something. Am I missing something, or did I forget the tablet to find out how to craft Firestone tier items?
Don't think so. As i recall you get the recipe from the main quest, but it's a catch-22 where you need the ingots to make the crafting station, but you need the station to make ingots... Once you get a few firestone ingots from a temple and can make your own, then the problems just go away.

Although the firestone engines are by far the best, one seems to replace about 4-6 normal ones, and is 3x better than an adamantium one.


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Darvond: I also feel that the crafting system is needlessly complex, and the need to attain new books to learn how to craft ingots of higher classes is just silly. One might say that just having 'ingots' might break the game
I agree with the crafting though, it's a little more complicated than it needs to be, and not having a preview you can only make something and hope it comes out good. I think 90% of the time i usually just relied on stuff i acquired rather than made myself until later, so i knew the SOC armor was good so i made those. Weapons and armor though i had to just make it and compare to see if it was worth it.

Most of the time it wasn't.



As for the ingots type for the most part you can just use, unless it's a different quality type. you can make an adamantium dagger with the original formula, but the Combat knife requires some of the higher tiers of metals.
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rtcvb32:
Correction: What I mean is that I have items that require the firestone furnace, but I don't appear to actually have the recipe for that.

Although I also notice that there's a SOC temple on the map near the core, and the driftstone fortress, along with some other places I maybe probably have yet to visit.

More descriptive names for the tablets would indeed be great. Oh? What's this? Tablet #6? Well, I turned that in well over 15 days ago! What good is that going to tell me?
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Darvond: Correction: What I mean is that I have items that require the firestone furnace, but I don't appear to actually have the recipe for that.
To confirm, are you checking via show all, since it will drop whole recipes that you can't use due to not being near a specific crafting table.

--WARNING Spoiler!!--

As i recall you get the furnace and recipe for it somewhere about the time you're kidnapped by the SOC and you have to escape... If it's before that or after that or what i don't exactly recall, since story-wise you stop searching for the energy alternative due to a full out war.... But it's about this time...
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Darvond: Correction: What I mean is that I have items that require the firestone furnace, but I don't appear to actually have the recipe for that.
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rtcvb32: To confirm, are you checking via show all, since it will drop whole recipes that you can't use due to not being near a specific crafting table.
[spoilers]
--WARNING Spoiler!!--

As i recall you get the furnace and recipe for it somewhere about the time you're kidnapped by the SOC and you have to escape... If it's before that or after that or what i don't exactly recall, since story-wise you stop searching for the energy alternative due to a full out war.... But it's about this time...
[/spoilers]
Oh. Haven't gotten that far.
Is it now playable or almost bugfree?
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Silverhawk170485: Is it now playable or almost bugfree?
Definitely. I've been watching beginning-to-end videos of the game and the uploader didn't run into anything, or even mention bugs.

Oh, and I haven't found anything either lol.
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Silverhawk170485: Is it now playable or almost bugfree?
So far, I've had it freeze up and require killing the process 3 times and the main quest has bugged out and stopped my progression.
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JudasIscariot: · Conversations will end if characters move to far away from you
I think that might be the source of my problems.

My bug is during the big speech you get put in to tell you about some guy called the "Cloud Merchant". I get stuck in a room with four people, and as soon as one who is too far away from me starts to talk the conversation immediately ends and breaks the main quest line.

I can move slightly right before the talking starts, and the first person to get cut off is now in range and can finish their speech. But as soon as the conversation moves to the other side of the room it stops dead again. I can't move at all once the talking starts, and even if I could move closer to the next person would just cut off the one currently talking.
Post edited August 19, 2014 by Highzenberg
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Silverhawk170485: Is it now playable or almost bugfree?
Going by youtube videos and comments, it's playable and completable but hardly bug free.

Known bugs include:
Game fails to launch on some system despite said system meeting system requirements (I'm one of the unfortunate)
Removing blocks (primarily from your ship) causes lag.
Physics calculations cause CPU spikes (possibly related to above).
Game crashes.
Giant Krakken disappears on death.

There's 11 page long bug log on steam forums.

At least the Giant Krakken disappearing bug will be fixed in next patch accorind to dev. No ETA.
Post edited August 20, 2014 by Petrell