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So as the dev frequents this forum, I would like to ask for the implementation of keys rebindings in the option menu because that's some basic option in pc gaming and without it, it makes the games controls very tedious for azerty users.

Otherwise, I quite enjoyed the beginning of the game so far, it looks promising (until it crashed while using the furnace, lol)
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catpower1980: So as the dev frequents this forum, I would like to ask for the implementation of keys rebindings in the option menu because that's some basic option in pc gaming and without it, it makes the games controls very tedious for azerty users.

Otherwise, I quite enjoyed the beginning of the game so far, it looks promising (until it crashed while using the furnace, lol)
Hey Catpower1980,

Thanks for letting us know your thoughts. We'd like to make that happen. However, at the moment we're focused on making improvements and refinements on the game.

Thanks!
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catpower1980: So as the dev frequents this forum, I would like to ask for the implementation of keys rebindings in the option menu because that's some basic option in pc gaming and without it, it makes the games controls very tedious for azerty users.
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snowedinstudios: Thanks for letting us know your thoughts. We'd like to make that happen. However, at the moment we're focused on making improvements and refinements on the game.
Hello,

I just bought the game which was on my wishlist since a long time, I looked forward to it as I enjoyed seeing a trailer, but I see I shouldn't have... (yet?). I'm quite disappointed that support for non-qwerty layouts isn't part of "making improvements" or "refinements on the game". As I see it, it's exactly an improvement. The game is indeed tedious to play in WASD (just try to play with ZQSD...). With "Q" being a hotkey, and being used to use Q to go left... it's nonsense. A workaround would be to switch the keyboard layout on the OS level, but this changes it in other programs as well and is definitely not a solution.

I hope you will reconsider implementing support for other layouts, for people who are used to AZERTY (for example) as much as you're used to QWERTY. Even a file to edit by hand would be nice.

Thanks.
Post edited June 13, 2014 by eidolies

A workaround would be to switch the keyboard layout on the OS level, but this changes it in other programs as well and is definitely not a solution.
If you are talking about Windows, you can set up hotkeys to switch between keyboard layouts. I use dvorak normally but I have a qwerty layout set up in Windows too, with ctrl+shift+1 and ctrl+shift+2 to switch to each of them.

If you use the hotkey to switch layouts while playing the game, Windows will remember that keyboard layout setting for that game and switch back when you start using another program. Sometimes Windows won't remember to switch into qwerty when you start the game again, and patches will always make it forget, but it's no big chore just pressing ctrl+shift+1 before starting to play.
Good to know, thanks!
I was running it in Wine as my Windows (7) computer needs repair.
Intercede for quickly add options to control the game.
Operating with arrows works, but it's useless if you can not configure rest of the control. And I can not just play WASD.

Otherwise, the moment I tried the game and watched some videos, the game has (for me) a huge potential. Just want to tune.
Apparently Steam version had control customization added in a patch over a month ago.

Version 1.0.8388 Released
13. toukokuu - ehahnda
We have a new patch available! This one includes customizable controls, and a whole lot more. Check out the change list below:

*Added customizable controls
* Removed the portraits in Englestrome that sometimes appeared on top of other portraits
* Made the collisions for the artillery and machine gun turrets consistent for each direction
* Fixed generation issue that was causing auto turret collisions to be partially overwritten
* Displaying ship buoyancy in the examine window now
* Fix a bug that would bring you back to life if you die in the Temple of Cordeus interior and try to go back to town
* Added life meter to inventory and simlar pages
* Added text amounts for your heath on your health bar
* Fixed bug in the driftstone fortress that could sometimes duplicate your active ship
* Inventory items that are in your quick slots will be marked in your inventory list
* Fixed the underpowered starting ship in the first area
* The ship in the starting area uses the proper indicator icon now
* The screen edges will go cloudy now when you are choking on gas
* Improved positioning of squid corpses when they die
* Fixed a rare divide by zero error when generating temples
* Improved tool tip positioning
* Added quantity increase holding and acceleration to buying, selling, stashing, and dropping
* Clearing areas in the world when loading ships at the dock to ensure that really large ships don't get stuck in islands
* Distinguishing between the case where you successfully defend Englestrome or just run away.
This is the last latest patch posted on Steam (also no on GOG):

Windforge Version 1.1.8435 Released!
17. touko
Hey everyone, we have a new update available. Besides a few fixes, and gameplay tweaks, we also added a new recipe, a giant version of the kraken, and around 10 new ships to spawn. Enjoy!

* Fixed up the naming and items in some of the stores
* Reduced the weight of background blocks
* Increase repair speed for background blocks
* Increased background block crafting quantity
* Added destroy effects to a bunch of objects
* Fixed a bug where building on anchored ships doesn't update the collisions properly
* Added support for neutral ships that will only attack if they are attacked first
* Improved crew AI idle when they don't have a target
* Fixed a problem with ship danger level calculations
* Fixed bug where tight walls to the side of propellers could cause obstruction
* Improved scrolling cloud popping problem
* Fixed issues with meteor spawning not working at area boundaries
* Fixed an issue where some of the temple guardians would wander around before they saw you
Post edited June 21, 2014 by Petrell
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Petrell: Apparently Steam version had control customization added in a patch over a month ago. This is the last latest patch posted on Steam (also no on GOG):
That's a special kind of disappointing. What'd really rub salt is if the Humble Store version was up to date. Then I'd have a bone to pick for denying us updates.

So being the nice fellow I am, I sent them an email declaring my annoyance over how their website copyright was two years out of date (along with the rest of the site) and about the patch.
Post edited June 22, 2014 by Darvond
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Petrell: Apparently Steam version had control customization added in a patch over a month ago. This is the last latest patch posted on Steam (also no on GOG):
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Darvond: That's a special kind of disappointing. What'd really rub salt is if the Humble Store version was up to date. Then I'd have a bone to pick for denying us updates.

So being the nice fellow I am, I sent them an email declaring my annoyance over how their website copyright was two years out of date (along with the rest of the site) and about the patch.
And to think, I was about to actually start playing this game. Do let us know the response you get.
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Petrell: Apparently Steam version had control customization added in a patch over a month ago.

Version 1.0.8388 Released
13. toukokuu - ehahnda
We have a new patch available! This one includes customizable controls, and a whole lot more. Check out the change list below:

*Added customizable controls
* Removed the portraits in Englestrome that sometimes appeared on top of other portraits
* Made the collisions for the artillery and machine gun turrets consistent for each direction
* Fixed generation issue that was causing auto turret collisions to be partially overwritten
* Displaying ship buoyancy in the examine window now
* Fix a bug that would bring you back to life if you die in the Temple of Cordeus interior and try to go back to town
* Added life meter to inventory and simlar pages
* Added text amounts for your heath on your health bar
* Fixed bug in the driftstone fortress that could sometimes duplicate your active ship
* Inventory items that are in your quick slots will be marked in your inventory list
* Fixed the underpowered starting ship in the first area
* The ship in the starting area uses the proper indicator icon now
* The screen edges will go cloudy now when you are choking on gas
* Improved positioning of squid corpses when they die
* Fixed a rare divide by zero error when generating temples
* Improved tool tip positioning
* Added quantity increase holding and acceleration to buying, selling, stashing, and dropping
* Clearing areas in the world when loading ships at the dock to ensure that really large ships don't get stuck in islands
* Distinguishing between the case where you successfully defend Englestrome or just run away.
avatar
Petrell: This is the last latest patch posted on Steam (also no on GOG):

Windforge Version 1.1.8435 Released!
17. touko
Hey everyone, we have a new update available. Besides a few fixes, and gameplay tweaks, we also added a new recipe, a giant version of the kraken, and around 10 new ships to spawn. Enjoy!

* Fixed up the naming and items in some of the stores
* Reduced the weight of background blocks
* Increase repair speed for background blocks
* Increased background block crafting quantity
* Added destroy effects to a bunch of objects
* Fixed a bug where building on anchored ships doesn't update the collisions properly
* Added support for neutral ships that will only attack if they are attacked first
* Improved crew AI idle when they don't have a target
* Fixed a problem with ship danger level calculations
* Fixed bug where tight walls to the side of propellers could cause obstruction
* Improved scrolling cloud popping problem
* Fixed issues with meteor spawning not working at area boundaries
* Fixed an issue where some of the temple guardians would wander around before they saw you
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Petrell:
GOG version 2.1.0.12 (current version for download) settings for key mapping does not.
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m_p: GOG version 2.1.0.12 (current version for download) settings for key mapping does not.
Gog installer versions and actual game versions often differ. GOG may tweak the installer many times, or a game may have many updates. You can see the real version in the lower right of the Game on the title screen.

For example, VVVVVV is beyond Version 2, but GOG's installer is only the second deployment.

This might get more complex for games that were patched with the old installer, too.
Post edited June 23, 2014 by Darvond
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m_p: GOG version 2.1.0.12 (current version for download) settings for key mapping does not.
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Darvond: Gog installer versions and actual game versions often differ. GOG may tweak the installer many times, or a game may have many updates. You can see the real version in the lower right of the Game on the title screen.

For example, VVVVVV is beyond Version 2, but GOG's installer is only the second deployment.

This might get more complex for games that were patched with the old installer, too.
Thanks for the reply.
On the Home screen, version of the game is not. On the loading screen also not.
Anyway no choice but to wait (and hope) that the control settings to implement the GOG version.
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m_p: Anyway no choice but to wait (and hope) that the control settings to implement the GOG version.
The newest update is avaliable now (and has been for a few days). Far as I can tell rebinding looks good, I just haven't found an need to actually try yet.
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m_p: Anyway no choice but to wait (and hope) that the control settings to implement the GOG version.
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rtcvb32: The newest update is avaliable now (and has been for a few days). Far as I can tell rebinding looks good, I just haven't found an need to actually try yet.
I tried it and it looks great:-) Thanks so much for your message (and update?).