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Why decide to join games in development on GOG?
Because the game is not finished yet, and we need your help!

Since March 2015, we have been building We Happy Few openly with our community. First at PAX East, then with our Kickstarter pre-alpha players, and soon on Games in Development. However, this is a fully 3D procedural world, intended to be played over and over again, with multiple playstyles, and with multiple characters. We need solid feedback to make sure that we create the best game we can, and we think Early Access is the best way to do that.

Approximately how long will We Happy Few be in early access?
Between six and twelve months.

What do you plan to change during development?
The game's story, apart from certain moments, will not be included in the early access version of the game. By "the story" we mean the narrative areas, gameplay and cutscenes that make up a traditional single player story.
We will also be developing the various game modes and difficulties throughout early access, and may not have all options available until final release. We will also be iterating on the game with community, including a couple of major updates that will add to the design, so the features listed on this page may change.

What is the current state of We Happy Few?

The early access version will be mostly feature complete, at an alpha level. You can fight, conform, hide, and escape the islands (although to start, we will only have access to 3/5 islands). There is a lot of content still to be created, including more islands, encounters, NPC behaviours, gameplay features, and a proper final challenge/ending, and a large amount of work to do on balance and polish.

Will the price change on release day?
Yes, the price will be lower during early access.

How can the community participate in the development process?
We'll be reviewing community feedback on both the GOG and our Compulsion Games forums, sending out surveys, and doing our best to incorporate the feedback into updated builds. We're aiming to send out updates every month, with the idea that they'll both address community feedback and add new content to play. If you want to look at our track record, feel free to look at the Compulsion Games forums or the weekly updates we have been posting since June 2015.
Post edited December 25, 2018 by user deleted
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Sniskerbobberton: Approximately how long will We Happy Few be in early access?
Between six and twelve months.

I'll be keeping an eye on this game :) , seems a bit like bioshock.

Thanks for the Q&A Compulsion Games and B0SC0
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Post edited July 29, 2016 by JesperU
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Sniskerbobberton: Approximately how long will We Happy Few be in early access?
Between six and twelve months.

I'll be keeping an eye on this game :) , seems a bit like bioshock.

Thanks for the Q&A Compulsion Games and B0SC0
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JesperU: Nothing like Bioshock. More like DayZ but with addicts instead of zombies.
I refunded the game on Steam as I felt I was being lied to. The trailers said one thing but the game says something completely different.
It shares retro-futurist aesthetics with bioshock, and that's about it.

I can see the comparison with Dayz, because its an incomplete game. Other than the intro escape sequence and basic way point quests there is no Story. It a Alpha test of the open world aspect of the game.
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JesperU: Nothing like Bioshock. More like DayZ but with addicts instead of zombies.
I refunded the game on Steam as I felt I was being lied to. The trailers said one thing but the game says something completely different.
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mechmouse: It shares retro-futurist aesthetics with bioshock, and that's about it.

I can see the comparison with Dayz, because its an incomplete game. Other than the intro escape sequence and basic way point quests there is no Story. It a Alpha test of the open world aspect of the game.
Yeah, I'd like to take back what I said actually.
Post edited December 25, 2018 by user deleted