Ml33tninja: I sometimes feel like I am the only one who either played the first Wasteland or did not love Fallout 2 as much as many other do. While Wasteland 1 inspired the Fallout series it was its own series with its own lore and play style. I find the amount of detail amazing and I have been lucky enough to run into a very small amount of bugs. This feels like a sequel to the first Wasteland instead of another Fallout game and I am glad they did that. Maybe I am not seeing something, who knows.
Except the game falls short of Wasteland 1 also. Maybe it's time to say Brian Fargo lost his touch. I mean when you use Microsoft .net to code your game it shows a massive lack of experience from your coders. Their choice of the nothing but buggy Unity engine also shows lack of any real insight. Sure it allows you to easily release games on multiple OSes, but the cost is stability. C++ allows exactly the same thing witth much less overhead but requires skilled programmers. So instead they opt for 3rd and 4th level lazy programming. The game is still poorly optimized after two major patches.
Wasteland 2 doesn't even live up to Kickstarter promises. Tactical team based RPG... Hah. More like an RPG with tactical after thoughts that they only added due to extra money they got after the kickstarter ended. Choices mattering also ended up being a huge bust. Thee Ag Center or Highpool decision could have spawned a bunch of missions to find alternate food or water sources. Instead you decide and move on never seeing anything real about it again until the final credit summary.
They got three times the money they said they needed for the game in the kickstarter plus another million or more after the kickstarter ended and the game feels like they ran out of money halfway through production. Brian Fargo shows once again that he can make good games, but without proper outside leadership he cannot get it done. I mean he ran Interplay into the ground and they had nothing but triple A titles. After my experiences with this kickstarter not delivering, a few others stealing from people by leaving games unfinished, and especially the Clang nightmare where they cancel the game and talk about a sequel that might deliver on the original kickstarter promises, I am done Kickstarting games.
Wasteland inspired Fallout when they lost the rights to Wasteland. More genius planning by Brian Fargo. The same can be said for Wasteland 2 being inspired by Fallout. The difference being that Fallout stood on it's own two feet and at Wasteland 2 is struggling to do that for all but the nostalgic players. Let's face it, the game play is dated and even then combat is worse then Fallout 1/2/Tactics and Wasteland at the time of release. It seems like they dragged out combat to inflate game play. Game play needs to evolve with the times. The story is good/great at times, but that alone cannot carry a unfinished, mediocre, and dated game.
TL;DR: Wasteland 2 feels unfinished and even takes steps backwards from Wasteland 1. The chat system still uses keywords and no speech trees but they give them all to you so it doesn't matter, much like the illusion of choice in the game. Don't set your ambitions so high when you don't have the time, money, or planning skills to get it done on at least the same level as Wasteland or Fallout 1/2.
Edit: spelling