Posted November 09, 2015
I`ve whined a bit about some stuff I don`t like about the game, so I thought why not point out the good stuff I like about it.
1. Ok, I like the whole radio communication audio stuff while travelling the Wasteland. For me, it really adds immersion. I also like the weary sound of the boss as if it`s all a lot of hardwork to keep on top of.
2. I like some of the Followers: the tramp, the guy in the white suit, the indian guy. I like Vas too, more because he`s so overpowered, but has the constitution of a tin can, so he balances out.
3. I liked very much the initial start of the game when you had to make a hard decision between two places to go. It was a little forced in certain parts, but I liked how the place you don`t go too, suffers and you can hear the suffering over the radio as things get worse. This really puts the pressure on you.
4. The fact that you can use a skill continuously no matter how many times you fail is good and realistic. Of course this is balanced by the fact that if you have a very low skill and try too many times you may get a critical failure, ruining that lock! Sometimes it`s best to just go away until your skills are better. Nicely done because the Devs used reality here to balance this mechanic out.
5. I like the (mostly) open ended way of dealing with difficult situations. For instance, I came across a bunch of robots that creamed my team if we touched any of their salvage... Then it dawned on me I had someone with high computer skills. I just got the person to reprogram all the robots and now they`re all friends!
6. I like the tactical combat, especially setting up. I am a settle-upper and love getting everyone in just the perfect attack position, leading with my sniper of course. When it all goes right, a battle can be very short.
7. The leadership thing I like a quite lot and works very well, especially in the later stages of its development. He becomes like a stabilisation wheel keeping everyone focused and working as a team. He may not be as good as them in using a weapon, but he becomes key to their overall success.
8. Big game. bigger than it first appears.
9. Has a somewhat Baldur`s Gate 1 and 2 feel, one of my all time favourite games, so that`s a plus.
10. The custom options at start are very good. I was able to put my face in the game and made a character that looked similar, although it could have more.
11. The Quirks and Perks are an excellent idea and really help flesh out a character and his skills. Worth restarting a new game for.
12. EVERYTHING has weight. Well almost everything. Excellent.
13. I like the references to some really old 80s tech. I`m pretty sure I saw a Furby in there and a Psion3, oh and some of the old console and video references as well.
14. Some areas of the game can be quite grim and harsh. this is good and gives more of a reason to try and bring Law and Order to it.
15. I like the water bottle icon when travelling and how it sloshes about.
16. I like the jostling sound of all the gear as the team travels both on map and on the tactical map.
That`s it.
I`m sure there are more others could point out....
1. Ok, I like the whole radio communication audio stuff while travelling the Wasteland. For me, it really adds immersion. I also like the weary sound of the boss as if it`s all a lot of hardwork to keep on top of.
2. I like some of the Followers: the tramp, the guy in the white suit, the indian guy. I like Vas too, more because he`s so overpowered, but has the constitution of a tin can, so he balances out.
3. I liked very much the initial start of the game when you had to make a hard decision between two places to go. It was a little forced in certain parts, but I liked how the place you don`t go too, suffers and you can hear the suffering over the radio as things get worse. This really puts the pressure on you.
4. The fact that you can use a skill continuously no matter how many times you fail is good and realistic. Of course this is balanced by the fact that if you have a very low skill and try too many times you may get a critical failure, ruining that lock! Sometimes it`s best to just go away until your skills are better. Nicely done because the Devs used reality here to balance this mechanic out.
5. I like the (mostly) open ended way of dealing with difficult situations. For instance, I came across a bunch of robots that creamed my team if we touched any of their salvage... Then it dawned on me I had someone with high computer skills. I just got the person to reprogram all the robots and now they`re all friends!
6. I like the tactical combat, especially setting up. I am a settle-upper and love getting everyone in just the perfect attack position, leading with my sniper of course. When it all goes right, a battle can be very short.
7. The leadership thing I like a quite lot and works very well, especially in the later stages of its development. He becomes like a stabilisation wheel keeping everyone focused and working as a team. He may not be as good as them in using a weapon, but he becomes key to their overall success.
8. Big game. bigger than it first appears.
9. Has a somewhat Baldur`s Gate 1 and 2 feel, one of my all time favourite games, so that`s a plus.
10. The custom options at start are very good. I was able to put my face in the game and made a character that looked similar, although it could have more.
11. The Quirks and Perks are an excellent idea and really help flesh out a character and his skills. Worth restarting a new game for.
12. EVERYTHING has weight. Well almost everything. Excellent.
13. I like the references to some really old 80s tech. I`m pretty sure I saw a Furby in there and a Psion3, oh and some of the old console and video references as well.
14. Some areas of the game can be quite grim and harsh. this is good and gives more of a reason to try and bring Law and Order to it.
15. I like the water bottle icon when travelling and how it sloshes about.
16. I like the jostling sound of all the gear as the team travels both on map and on the tactical map.
That`s it.
I`m sure there are more others could point out....
Post edited November 09, 2015 by Socratatus