alcaray: It is very specifically designed to make your decisions have consequences. You cannot save Highpool *and* Ag center. Once you've made a decision, then don't worry about it. You are on story time and it can take as long as it takes.
You misunderstand. I actually like the fact that we have to decide between two places, but we shouldn`t be forced to stay on one place without a solid reason to do so once the main problem is solved, ie
the immediate risk to death has been stopped. For instance, if we can leave, then allow us to without forcing us to stay out of gaminess, ie, not giving us the cure with no way of demanding it once the basic job was done. You need to read carefully what I`m saying, I tried to make it clear:
For instance (again), if I save the lives of the people at the AG centre, get the cure ingredients, but get infected, I should still be able to go to the woman and ask her for the cure she has made once she has made it. Then be able to immediately leave to try and get to Highpool.
Now i`m not saying Highpool should be ok, as the Ag job takes a while, but perhaps if we leave as soon as we can, we may be able to save some people and stuff.
Of course, the woman at the AG centre could play a completely selfish cow and refuse to give us the cure, but then we should be allowed to threaten her or simply accept, but the choice should be there. Now I know it`s not the way of the Desert Rangers to threaten people, but it`s a tough world and sometimes you have act a little like Serpico (be mean to save more than just one place) and get hard if someone is playing idiot and wasting time and people`s lives.
Yea, I know, i`m putting too much `realism` to it, but I like to treat being a Desert Ranger like being a real police officer... For personal reasons... And hearing people begging for help while shooting and killing is happening in the background kinda makes me want to get there as soon as I can :P