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This game is an embarrassing half-baked mess that's riddled with bugs and terrible ideas executed terribly. Is there any way I can get my money back and also get back all the money that was wasted on making Wastelands 2 and 3 and spend it on something worthwhile instead? Maybe fixing all the bugs in Fallout: New Vegas, I don't know. That's asking too much, I'm sure. I mean, I wouldn't go so far as to say it's fraudulent to charge money for a product this obviously broken, but the devs should be ashamed of themselves.

Five years in the making, and this is what you get. What a waste.
Gog gives you 30 days for a refund.

I completed New Vegas with no trouble.
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waltc: Gog gives you 30 days for a refund.

I completed New Vegas with no trouble.
When buying on fig, they offered a refund to compensate for the delays on Linux (Cauz they spent the money on voiceovers instead of committing to the promised OS).

When I asked inXile for a refund, they told me no, arguing I had requested a month after the offer, which was too long.

So in some cases you can't be refund, even though the game is not to specs, and just never buy from inXile again.
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waltc: Gog gives you 30 days for a refund.

I completed New Vegas with no trouble.
Oh I backed this garbage, I can't get a refund. And you can shut up about completing New Vegas with no trouble, that's a filthy lie and you're a liar. I'm sure you completed New Vegas, but it is inconceivable that anyone could play through that game without running into bugs that are at least irritating, if not cause you to lose some playtime, even with all the fan patches that fix up Obsidian's game for them.

I just want to make it clear that the only way I could be more of a shameless slut for a game like Wasteland 3 is if I had even more disposable income to waste on backing it, and even I am disgusted at how obviously unfinished this product is and I'm baffled that so much money could be wasted so badly. I have no meaningful way to contact anyone who actually matters to communicate my feelings, so I'm just sort of shouting into the void here on the GoG forum.

Look, the dev team obviously has a great imagination. They're just apparently terrible at making video games, and it's outrageous that they believe their work is worth paying for when there's plenty of infinitely better games in this genre out there, from Shadowrun Returns to Invisible Inc. to Fire Emblem to the new X-COM games. You can always just play the original X-COM or Jagged Alliance you know. Pretty sure they're abandonware at this point.

Wasteland 3 is not obligated to revolutionize the genre in order to justify its existence, but I do expect some absolutely basic competence like having an inventory interface that is not one of the worst I've ever seen, or not including several entire mechanics like evasion and armor that are beyond pointless, or not having appallingly long load times. It might also be nice if the game wasn't riddled with serious bugs that will force you to load your previous save (enjoying those long load times all the while) because, say, the stupid sniper perk that lets you ambush multiple times causes the game to get stuck because they didn't take into account that multiple enemies can move simultaneously and create several ambush triggers which the game can't figure out how to resolve.

And of course there's all the little annoyances like the terrible way it handles squad movement that severely hampers the stealth mechanic because your squad will blunder into enemy LOS and then refuse to get out of enemy LOS because they have to wait for the currently selected Ranger to finish moving before they'll move. Or how you can't pause outside of combat for absolutely no reason except that it lets them proc bleeding and poison once or twice for free while you try to find your healing items in the terrible inventory. Or how sometimes the place name where you are will just stick around on the screen until you leave the area, as if just to remind you that you're playing some real half-baked garbage. Or how there's several totally BS moments where the enemy can get the first turn and mows down your entire squad before you're allowed to do anything unless you know it's coming ahead of time and avoid it (a problem new to Wasteland 3, in fact, because in Wasteland 2 each side didn't all take their turns at once, instead it went back and forth based on initiative, which was dumb in its own way but obviously they didn't think things through properly when changing it). Or the multiple awful mass battles where you have to sit around and wait for a dozen friendly NPCs to take their (useless) turns in addition to the enemies. Or the terrible AI which just wastes a lot of its turns on running back and forth between two pieces of cover and not attacking. Or the lame character generation which doesn't offer nearly enough options and has some incredible laziness, like how if you wear a hat you become bald because they couldn't be bothered to figure out hat + hair. Or how all the combat skills depend way more on what kind of gear you can find than on any of their inherent qualities--machine guns and shotguns are terrible until you get Niddhog and the Jackhammer, at which point they become stupidly overpowered, all the melee weapons are awful, assault rifles are all bad with I think one or two late-game exceptions, sniper rifles are almost all absurdly strong, etc.. Or how certain quirks are incredibly busted because stuff like armor is pointless--Death Wish and Sadomasochist are very powerful with effectively no drawback because unless you're kitted out in the verchitin armor everything will kill you in one or two shots anyway, so every combat is just a race to see who can do the most damage fastest. Alternatively you could take Bop Bag, which makes you slow and boosts your Armor rating, which will do literally nothing against all the enemies who use energy weapons and does nothing to protect you from snipers and critical hits, which will be one-hit KOs in almost all circumstances no matter how much Armor you have. Or how the entire modding mechanic is egregiously terrible. For whatever reason I guess they felt it was overpowered in Wasteland 2, so in Wasteland 3 they made it so there's a finite number of decent mods, barely enough for your squad and only if you save them until you have their final loadout towards the end of the game.

So, anyway, this game sucks and the devs should hire some programmers who maybe know what they're doing. Maybe they could do that instead of adding a completely superfluous multiplayer mode that no one wanted and no one asked for.
It was only released last month, and it's a normal launch. Games take a while to its fruition now days. I wouldn't be so upset by a month after its release while they're working on it, I WOULD be upset if they didn't update the game for 2 years while it was "in development'.

On another note, start writing a journal, it helps. Edit: Every computer system out there is different. New Vegas worked flawlessly for me on one pc and the other didn't. And because you experienced something doesn't mean everyone else experienced it. It's all relative. And that easily relates to Serious Sam 4! "I watched it on youtube! There for it's bad!"
Post edited October 10, 2020 by newjack5
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newjack5: It was only released last month, and it's a normal launch. Games take a while to its fruition now days. I wouldn't be so upset by a month after its release while they're working on it, I WOULD be upset if they didn't update the game for 2 years while it was "in development'.

On another note, start writing a journal, it helps. Edit: Every computer system out there is different. New Vegas worked flawlessly for me on one pc and the other didn't. And because you experienced something doesn't mean everyone else experienced it. It's all relative. And that easily relates to Serious Sam 4! "I watched it on youtube! There for it's bad!"
Products should be released when they're done, not when they're still in beta. The fact that the whole industry has become lazy and entitled is not an excuse.

And for the record, computers are all the exact same thing. Wasteland 3 runs the same on my vacuum tube machine as on my magnetic reel-to-reels.
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newjack5: It was only released last month, and it's a normal launch. Games take a while to its fruition now days. I wouldn't be so upset by a month after its release while they're working on it, I WOULD be upset if they didn't update the game for 2 years while it was "in development'.
I disagree. First, the team behind it is experienced and has issued game with lots of bugs, but not with that amount of crap. From first issue TTON had a good feeling and design. WL2, while very unbalanced initially still had a world which was not that bad.

Second, most of those issues are by design & the fruit of thoughtful development fpr consoles, not lack of time and experience on PC.
- crap interface => interface for xbox controlers.
- stuck waiting during dialogues => consequence of total voice-over done for console gamers.
- plain idiot maps => by design
- no enemy inventory management => by design (no enemies have their weapons or extra ammo or damaged armor when killed)
- ammo boxes randomly placed everywhere on maps => by design. It is so convenient to leave crates of ammo by the road you know. and outside your base, just in case someone wants an ammo picnic.
- poor character (all NPC are just caricatures, non of them are believable) & world (how do they all eat? lie the world just doesn't work) design => initial non-design, but will not be fixed in updates as it would amount to issuing a new game.
- no linux dev => yeah but already 3 or 4 console optimization carried out. Dev just took MS money and threw away their promises.
- crappy RPG engine => by design (they could have just reused W2 and it would have been better)
- poor skill management => they did not work on their RPG engine .... by design (here again, you are talking about an experienced team that could just have reused previous engines). Actually instead of even trying to tune the engine, they are now making unbreakable doors, unhackable robots etc. to try to save the story, moving even further away from a role-playing game.
- "humans" have a range of 20-3500 CON (new name for health points???) => here again engine choice, trying to go for console combat, by forfeiting world building.

The game is actually beyond salvation, is would need a total rework to make it somewhat enjoyable, and a complete rework, including scenario for it to become a good game.
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newjack5: It was only released last month, and it's a normal launch. Games take a while to its fruition now days. I wouldn't be so upset by a month after its release while they're working on it, I WOULD be upset if they didn't update the game for 2 years while it was "in development'.

On another note, start writing a journal, it helps. Edit: Every computer system out there is different. New Vegas worked flawlessly for me on one pc and the other didn't. And because you experienced something doesn't mean everyone else experienced it. It's all relative. And that easily relates to Serious Sam 4! "I watched it on youtube! There for it's bad!"
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blackhound.927: Products should be released when they're done, not when they're still in beta. The fact that the whole industry has become lazy and entitled is not an excuse.

And for the record, computers are all the exact same thing. Wasteland 3 runs the same on my vacuum tube machine as on my magnetic reel-to-reels.
True enough. The "in-development" thing is the worst of them. Was way different 20 years ago! Computers have all kinds of factors, but that is a good example lol! XD
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newjack5: It was only released last month, and it's a normal launch. Games take a while to its fruition now days. I wouldn't be so upset by a month after its release while they're working on it, I WOULD be upset if they didn't update the game for 2 years while it was "in development'.
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Document02: I disagree. First, the team behind it is experienced and has issued game with lots of bugs, but not with that amount of crap. From first issue TTON had a good feeling and design. WL2, while very unbalanced initially still had a world which was not that bad.

Second, most of those issues are by design & the fruit of thoughtful development fpr consoles, not lack of time and experience on PC.
- crap interface => interface for xbox controlers.
- stuck waiting during dialogues => consequence of total voice-over done for console gamers.
- plain idiot maps => by design
- no enemy inventory management => by design (no enemies have their weapons or extra ammo or damaged armor when killed)
- ammo boxes randomly placed everywhere on maps => by design. It is so convenient to leave crates of ammo by the road you know. and outside your base, just in case someone wants an ammo picnic.
- poor character (all NPC are just caricatures, non of them are believable) & world (how do they all eat? lie the world just doesn't work) design => initial non-design, but will not be fixed in updates as it would amount to issuing a new game.
- no linux dev => yeah but already 3 or 4 console optimization carried out. Dev just took MS money and threw away their promises.
- crappy RPG engine => by design (they could have just reused W2 and it would have been better)
- poor skill management => they did not work on their RPG engine .... by design (here again, you are talking about an experienced team that could just have reused previous engines). Actually instead of even trying to tune the engine, they are now making unbreakable doors, unhackable robots etc. to try to save the story, moving even further away from a role-playing game.
- "humans" have a range of 20-3500 CON (new name for health points???) => here again engine choice, trying to go for console combat, by forfeiting world building.

The game is actually beyond salvation, is would need a total rework to make it somewhat enjoyable, and a complete rework, including scenario for it to become a good game.
True. W3 is the odd-ball when I compare it to W2. It is a decent game that grabs my attention but definitely weaker. The streamlining for consoles and mainstream audience is heavily apparent. I really miss selecting actions with a keyboard than clicking the mouse a few times to select the action and even then the "menu" disappears if you have the cursor slightly off in a space. And the camera is annoying, always moving with the terrain and makes it hard to select a container, character, or enemy. Maybe that's just me.
I guess it's more like the Fallout 4 of the wasteland series. XD
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Document02: The game is actually beyond salvation, is would need a total rework to make it somewhat enjoyable, and a complete rework, including scenario for it to become a good game.
Correct. In my opinion that still puts it way ahead of a lot of terrible CRPGs that are popular right now like Divinity Original Sin and Pillars of Eternity, though. Wasteland 3 could be improved by doing everything over again but better. A lot of modern CRPGs are just totally worthless and have nothing worth salvaging.

It is very frustrating how badly Wasteland 3's quality suffers due to all the compromises made to put in console ports and multiplayer even though nobody wanted those things. I can't even imagine the sort of freak who would want to play a game like this on console... it reminds me of when they ported the original Starcraft to the Nintendo 64. Not just a bad choice, but a bizarre one.
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newjack5: It was only released last month, and it's a normal launch. Games take a while to its fruition now days. I wouldn't be so upset by a month after its release while they're working on it, I WOULD be upset if they didn't update the game for 2 years while it was "in development'.
avatar
Document02: I disagree. First, the team behind it is experienced and has issued game with lots of bugs, but not with that amount of crap. From first issue TTON had a good feeling and design. WL2, while very unbalanced initially still had a world which was not that bad.

Second, most of those issues are by design & the fruit of thoughtful development fpr consoles, not lack of time and experience on PC.
- crap interface => interface for xbox controlers.
- stuck waiting during dialogues => consequence of total voice-over done for console gamers.
- plain idiot maps => by design
- no enemy inventory management => by design (no enemies have their weapons or extra ammo or damaged armor when killed)
- ammo boxes randomly placed everywhere on maps => by design. It is so convenient to leave crates of ammo by the road you know. and outside your base, just in case someone wants an ammo picnic.
- poor character (all NPC are just caricatures, non of them are believable) & world (how do they all eat? lie the world just doesn't work) design => initial non-design, but will not be fixed in updates as it would amount to issuing a new game.
- no linux dev => yeah but already 3 or 4 console optimization carried out. Dev just took MS money and threw away their promises.
- crappy RPG engine => by design (they could have just reused W2 and it would have been better)
- poor skill management => they did not work on their RPG engine .... by design (here again, you are talking about an experienced team that could just have reused previous engines). Actually instead of even trying to tune the engine, they are now making unbreakable doors, unhackable robots etc. to try to save the story, moving even further away from a role-playing game.
- "humans" have a range of 20-3500 CON (new name for health points???) => here again engine choice, trying to go for console combat, by forfeiting world building.

The game is actually beyond salvation, is would need a total rework to make it somewhat enjoyable, and a complete rework, including scenario for it to become a good game.
Not to mention keymapping which is hardcoded for QWERTY keyboards, no way to remap any of the other controls, and a support that tells you (after a long wait) that there is no guarantee they'll make the keyboard mapping for people outside US.

And the line of sight in combat, which allows enemies to fire through concrete as if it weren't there. Makes it hard to assess your cover.

I wouldn't recommend this game to anyone. Not in this state however, we'll see in 2 years. There seems to be a good idea, though they'd have to fix many things.