Posted October 07, 2020
Just decided to do some testing of the effects of a character's stats on combat. Here is what I found so far:
* Strength: Affects melee damage. Also seems to affect your ability to swim.
* Speed: Affects initiative. Haven't noticed any other effects. (Note that initiative is not relevant in ranged combat.)
* Agility: Affects melee accuracy. Also helps you avoid attacks (though I did get hit once with 255 Agility, so there seems to be some "natural 20" type rule here).
* Dexterity: Affects melee damage, just like Strength does. Also appears to affect gun damage. (Does not affect melee accuracy.)
* Luck: Does not help in melee. Appears to affect gun damage.
There's still some more testing to be done. Note that it appears that gun damage will only give you better rolls on average, so you can't do large damage with a weak gun. You can, however, do large damage with a melee attack if your Strength and Dexterity are high enough.
So, for a melee character, you want:
* High Agility, so that your attacks don't miss and you don't get hit too much.
* High Strength and/or Dexterity, so that you deal more damage when you do hit. Note that either attribute will work here.
Still need to do some more testing with ranged combat.
* Strength: Affects melee damage. Also seems to affect your ability to swim.
* Speed: Affects initiative. Haven't noticed any other effects. (Note that initiative is not relevant in ranged combat.)
* Agility: Affects melee accuracy. Also helps you avoid attacks (though I did get hit once with 255 Agility, so there seems to be some "natural 20" type rule here).
* Dexterity: Affects melee damage, just like Strength does. Also appears to affect gun damage. (Does not affect melee accuracy.)
* Luck: Does not help in melee. Appears to affect gun damage.
There's still some more testing to be done. Note that it appears that gun damage will only give you better rolls on average, so you can't do large damage with a weak gun. You can, however, do large damage with a melee attack if your Strength and Dexterity are high enough.
So, for a melee character, you want:
* High Agility, so that your attacks don't miss and you don't get hit too much.
* High Strength and/or Dexterity, so that you deal more damage when you do hit. Note that either attribute will work here.
Still need to do some more testing with ranged combat.