01kipper: Brawling is very OP in this game, it not only gives you extra attacks but you also get double XP for killing enemies with it. You get two attacks at Brawling 2, three attacks at Brawling 4, etc (increases every 2 levels). Brawling weapons are club, ax, chainsaw, proton ax, and (technically) spear, in addition to weapons with empty clips, but if there is any ammo in the clip your character will always fire instead of brawl. I only use the first four listed.
There are only a handful of enemies essentially immune to brawling (most notably some robots). I give one character energy weapons for those.
Firearms without ammo are actually not Brawling weapons; they use the corresponding weapon skill. (For example, a clip pistol that's out of ammo still uses the Clip Pistol skill.) This applies to to-hit, damage, and is the skill that's checked for an increase.
On the other hand, extra attacks always come from Brawling, even if the weapon actually uses another skill. This means that, even for characters not using Brawling weapons, if they're going to be fighting in melee you may want to have them practice (preferably against high AC enemies) with Brawling weapons from time to time.
Spears are rather unusual weapons in this game, in terms of how they behave:
* They are single-use ranged weapons.
* In terms of usage, they act like anti-tank weapons. This means that, once you throw a spear, you no longer have a weapon equipped, so you need to spend a turn equipping another. (Or, you can just fight with your bare hands, which acts like a melee weapon that uses Pugilism.)
* Spears do not ignore enemy defense. This is in contrast to anti-tank weapons, which do.
* Spears use the Brawling skill for to-hit, and Brawling is also the skill checked for an increase. Worth noting that the chance of gaining Brawling from throwing a spear is higher than the chance for using a melee weapon. (Worth noting, however, that the enemy's AC still needs to be higher than your skill level for the skill to have any chance of increasing.)