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So, anybody wants to share their findings in the game?
Here's fun stuff I found:
- Void-Kampff tortoise. In the Railway Normands Camp, near the bums' settlement there is an upside down tortoise. You can use Animal Whisper or Brute Force to tip it over. If you follow the turtle, it'll lead you to some nice loot.
- Provost. Mysterious man who follows you for some time, fights on your side and disappears (if he's not killed). Joined me for some time in Railroad Normands Camp and in Rodia. When I try to talk to him, he just calls me infidel. Anybody found out more about him?
- Night Terror - found in Darwin's Village, joins the party (well, follows you) if you release him. Asks for candies (by which he means... body parts) and is a great bullet sponge.

Things I wonder about:
- Is there any chance to solve the Team Foxtrot quest? I found their chopper, but there is no trace of them anywhere. Ending slides indicate that Angela is still missing.
- How to prove Mr. Manners that eating certain things is bad for him? The doctor told me what's wrong, but Manners refuses to change his diet if I don't present him with some proof.
- Is there any way to make peace with Red Scorpions? The ending slide indicates that the peace treaty is only on paper and relations between Rangers and Scorpions are pretty much as they were.
- Is there any good resolution for Titan Canyon? I know it can be ruled by Diamondback (assholes), taken over by raiders (clearly bad thing) or destroyed by Mad Monks. All those options seem bad for trade between West and East (in my playthrough I eliminated as many raiders as I could, stormed DMB's headquaters and allowed Mad Monks anihilate themselves - which seems to be bad choice).
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Novotnus: So, anybody wants to share their findings in the game?
Here's fun stuff I found:
- Void-Kampff tortoise. In the Railway Normands Camp, near the bums' settlement there is an upside down tortoise. You can use Animal Whisper or Brute Force to tip it over. If you follow the turtle, it'll lead you to some nice loot.
- Provost. Mysterious man who follows you for some time, fights on your side and disappears (if he's not killed). Joined me for some time in Railroad Normands Camp and in Rodia. When I try to talk to him, he just calls me infidel. Anybody found out more about him?
- Night Terror - found in Darwin's Village, joins the party (well, follows you) if you release him. Asks for candies (by which he means... body parts) and is a great bullet sponge.

Things I wonder about:
- Is there any chance to solve the Team Foxtrot quest? I found their chopper, but there is no trace of them anywhere. Ending slides indicate that Angela is still missing.
- How to prove Mr. Manners that eating certain things is bad for him? The doctor told me what's wrong, but Manners refuses to change his diet if I don't present him with some proof.
- Is there any way to make peace with Red Scorpions? The ending slide indicates that the peace treaty is only on paper and relations between Rangers and Scorpions are pretty much as they were.
- Is there any good resolution for Titan Canyon? I know it can be ruled by Diamondback (assholes), taken over by raiders (clearly bad thing) or destroyed by Mad Monks. All those options seem bad for trade between West and East (in my playthrough I eliminated as many raiders as I could, stormed DMB's headquaters and allowed Mad Monks anihilate themselves - which seems to be bad choice).
The Provost is just an easter egg, I think there was an interview by Brian Fargo where he talked about making an NPC that's being cryptic and follows you around, just to be able to laugh at all the speculation on the forums.

I didn't find Team Foxtrot either, maybe I just didn't look well enough or maybe it's a bugged quest. Or maybe they're just dead and their bodies have been eaten or something.

You need to talk to the hobo near the town gate. He makes a great example for the consequences of the disease the doctor talked about.

Not really, since as shown by the way they kill everyone in the Valley, they really are murderous assholes. Best to kill them all imo, they really deserve it.

I don't think so, the Chaos ending is probably the least bad outcome imo since it means the Rangers should be able to take over control of the Canyon once the fighting starts to die out.
I think the Canyon is just supposed to put you in a situation with no good outcome, the same way as the Ag Center/Highpool is the sadistic choice, RNC is the ideal outcome is you put some effort into it and the Prison is the doomed town you're helpless to save no matter what you choose to do.

Arizona doesn't actually let your actions have much impact, it's a good thing that California is much more open-ended.
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mystral: I didn't find Team Foxtrot either, maybe I just didn't look well enough or maybe it's a bugged quest. Or maybe they're just dead and their bodies have been eaten or something.
I went through the base, hoping they are held prisoners somewhere or forced to take Mathias' treatment... but they were nowhere to be found. Guess we need to keep looking :)
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mystral: You need to talk to the hobo near the town gate. He makes a great example for the consequences of the disease the doctor talked about.
Opening fridges (alarm + lock) opens new dialog branch with Manners. He agrees to change their eating habits if you secure him a source of beef. after quick trip to the Dentist Manners anounces that beef is the new cool thing - so that's the other way of doing it.
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mystral: Not really, since as shown by the way they kill everyone in the Valley, they really are murderous assholes. Best to kill them all imo, they really deserve it.
I went there with guns ready... Then had a change of heart seeing those poor dogs, so I cured them and they offered peace. Caught me in a soft moment I guess :)
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mystral: I don't think so, the Chaos ending is probably the least bad outcome imo since it means the Rangers should be able to take over control of the Canyon once the fighting starts to die out.
I think the Canyon is just supposed to put you in a situation with no good outcome, the same way as the Ag Center/Highpool is the sadistic choice, RNC is the ideal outcome is you put some effort into it and the Prison is the doomed town you're helpless to save no matter what you choose to do.
I assumed that every faction in the Canyon is crooked in some way and decided to eliminate them all. Will try with chaos ending and my team cleaning the place on my next playthrough.
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mystral: Arizona doesn't actually let your actions have much impact, it's a good thing that California is much more open-ended.
There is a lot left to be determined... but it's much harder to get good outcomes. The only thing I wasn't happy about in California was Angel's Oracle ending and now I know how to alert it :) In Arizona only AG Center Darvin's Village prospered as I wanted them to. RNC gave me wrong slide (questline ended with peace, got slide with one camp destroying the other and starving because they couldn't run the trains ), Canyon got nuked and Damonta prospered but was cut from the West.
Adding my 50 cents:

-If you use your computer skill on Jaime a second time, just after booting him up, you get unlimited xp.
-You benefit from putting points in "weapon repair" even if you don't confirm them. As long as you dont quit the inventory, you can cheese the stripping and essembling (it could have been patched though, I did not test it after the patch came out).

Otherwise... did anybody found out how to open the safe in Silo 7?
Post edited September 28, 2014 by Kemar
Can't find info on this anywhere. I may have painted myself into a corner! I killed ALL the monks, ALL the DBM and ALL the Raiders in BOTH the Temple and Canyon, BEFORE talking to Fr. Enola. Now I DON'T have Silo 7 on my map, and
no way to get it, as far as I can see. Am I screwed??? Will I have to revert to an earlier save, or what happens if I just skip Silo 7 and do Damonta??? I can't disarm the nuke and can't get Rick's Siera Madre treasure... Sent a msg to inXile, but no answer to far.

Thanks for any help.

Sorry, meant to post this in main section... not in this thread...
Post edited November 12, 2014 by tbkingsbury
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tbkingsbury: Can't find info on this anywhere. I may have painted myself into a corner! I killed ALL the monks, ALL the DBM and ALL the Raiders in BOTH the Temple and Canyon, BEFORE talking to Fr. Enola. Now I DON'T have Silo 7 on my map, and
no way to get it, as far as I can see. Am I screwed??? Will I have to revert to an earlier save, or what happens if I just skip Silo 7 and do Damonta??? I can't disarm the nuke and can't get Rick's Siera Madre treasure... Sent a msg to inXile, but no answer to far.

Thanks for any help.

Sorry, meant to post this in main section... not in this thread...
Silo 7 is completely optional. In fact, it's a very small area, and the rewards aren't all that good, from either of the 2 quests you finish there.

So yes, you can make the area inaccessible if you kill everybody instead of working for 1 faction, but you probably got more xp and loot from the extra kills than you get from Silo 7.
Just head to Damonta, that's where the main quest advances.
I didn't want to read too much here, but I find the Mysterious Man to be in the same spirit as the Mysterious Stranger from Fallout, but more "real." Just some guy that shows up and fights for you randomly for no apparently reason, and then disappears into the night, never to be heard from again. I'm curious if he is luck based as well.
Red in Damonta can probably lead you back to Silo 7 as well. He's looking for something there.
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Novotnus: - Provost. Mysterious man who follows you for some time, fights on your side and disappears (if he's not killed). Joined me for some time in Railroad Normands Camp and in Rodia. When I try to talk to him, he just calls me infidel. Anybody found out more about him?
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mystral: The Provost is just an easter egg, I think there was an interview by Brian Fargo where he talked about making an NPC that's being cryptic and follows you around, just to be able to laugh at all the speculation on the forums.
In the Wasteland wiki it says that something special happens if you bring the provost to some high level safe near the end of the game. If I understood things right, this 'special something' is only another cryptic sentence that he wouldn't say otherwise. Did I get things right? Or is there more to this?