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I'm pretty sure I read an interview with the W2 developers a long time before it came out where they talked about how they were trying to create a dramatic experience with some very hard choices to make.

So far, the only tough choice I had to make that had any impact was between Highpool & AG Center. Since then, the game has been doing an excellent job as a dark comedy and I love it. I haven't been moved by any of the events the since the start and instead find myself laughing alot at the bizarre events that transpire.

At the point of arriving in Damonta my party consisted of (aside from the 4 I created); a scientist, a hobo, and a kid with a discobot and a goat in tow. As if the game was not silly enough at this point, we soon come across a man whose description text was erroneously voiced by the character's actor as though it was a line of dialogue.


I'm curious about the tone of the original Wasteland, which I haven't played, compared to the Fallout-series. The latter has a similiar sense of humor to W2, but I find those games, Fallout 1 especially, to have more emotional depth. Do you think Wasteland 2 was intended as an dramatic, emotional experience but failing to do so came out as a comedy instead, or is this just how the original Wasteland was?
Just approaching Dalmota now. Like you say, the only hard decision making was Ag and Highpool.

So far I have a scientist woman and Angie. Angie is very useful breaking walls with her man-feet and Rose, well she`s just real useful at getting through computers and running into the face of large men with huge machine guns!

Did you press the red button on the bomb in the museum back at Citadel? I guess that was supposed to be funny by the Devs..
Unexpected encounter as I returned to the Citadel after the Ag center. Just a second of "hey is that..? no? wait, it is actually..." and it was gone. Made me giggle.
WL1 was silly as well, and that is a good thing IMHO.

What side did you choose with the mad monks and their opponents? And why do you think that decision was easy?
Absolutely, I love the goofy tone of Wasteland 2.

I chose to disarm the bomb and cause chaos, it was an easy choice for me. I disliked the tone that the diamondback miltia, similiar to the red scorpion miltia, were going for. Also, I couldn't take the mad monks seriously. I mean, the cutscene where that bodyguard monk ends up blowing off the legs of his master was just a big warning sign and the fact that they base their existance was based on a big lie didnd't help.
There are serious moments and changes of tone throughout. It does a great job of balancing the bleak reality with a dark-humor tone so it's not all doom and gloom as you play, just like fallout 1+2.

There are a few examples I can think of off-hand, but, just coming to Damota, you're still pretty early in the game and just about to get to the meat of it, so, yeah, just give it time to present you with its darker moments.
Post edited October 18, 2015 by drealmer7
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gaspop: I'm pretty sure I read an interview with the W2 developers a long time before it came out where they talked about how they were trying to create a dramatic experience with some very hard choices to make.

So far, the only tough choice I had to make that had any impact was between Highpool & AG Center. Since then, the game has been doing an excellent job as a dark comedy and I love it. I haven't been moved by any of the events the since the start and instead find myself laughing alot at the bizarre events that transpire.

At the point of arriving in Damonta my party consisted of (aside from the 4 I created); a scientist, a hobo, and a kid with a discobot and a goat in tow. As if the game was not silly enough at this point, we soon come across a man whose description text was erroneously voiced by the character's actor as though it was a line of dialogue.

I'm curious about the tone of the original Wasteland, which I haven't played, compared to the Fallout-series. The latter has a similiar sense of humor to W2, but I find those games, Fallout 1 especially, to have more emotional depth. Do you think Wasteland 2 was intended as an dramatic, emotional experience but failing to do so came out as a comedy instead, or is this just how the original Wasteland was?
if the kid is the one you rescue (if not, ups spoiler) you could had killed him (and the girl) if you wanted.
Actually, that child was part of the examples Brian give in the Wasteland 2's kickstarter news.
If you don't save/load any time you tried to heal the injuries or repair the things, you can become a %"#%"# (or, you can intentionally destroy the things and kill the people).

By the way, Wasteland 1 has a similar dark comedy.
I like the Discobots boom bass and flashing lights. Silly, but it could just work.
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gaspop: I chose to disarm the bomb and cause chaos, it was an easy choice for me. I disliked the tone that the diamondback miltia, similiar to the red scorpion miltia, were going for. Also, I couldn't take the mad monks seriously. I mean, the cutscene where that bodyguard monk ends up blowing off the legs of his master was just a big warning sign and the fact that they base their existance was based on a big lie didnd't help.
But if you disarm the bomb you practically ensured the diamondback militia to win. Wouldn't it be slightly better to have well-meaning idiots in power than power-hungry despots? [BIG SPOILER WARNING] The big lie is the best part of it, with a working bomb they would be too dangerous in their unpredictability. Without it, the worst they could do is establishing a few more mad rules other people would have to follow[END SPOILER]
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gaspop: I chose to disarm the bomb and cause chaos, it was an easy choice for me. I disliked the tone that the diamondback miltia, similiar to the red scorpion miltia, were going for. Also, I couldn't take the mad monks seriously. I mean, the cutscene where that bodyguard monk ends up blowing off the legs of his master was just a big warning sign and the fact that they base their existance was based on a big lie didnd't help.
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batzhammer: But if you disarm the bomb you practically ensured the diamondback militia to win. Wouldn't it be slightly better to have well-meaning idiots in power than power-hungry despots? [BIG SPOILER WARNING] The big lie is the best part of it, with a working bomb they would be too dangerous in their unpredictability. Without it, the worst they could do is establishing a few more mad rules other people would have to follow[END SPOILER]
Ah, I got the impression that both factions went under and that only the raiders were left around. I guess leaving things as they are would be best. Less XP though ;)
INFIDELIS !

Ok i kinda like him. But... he's gonna tail me, and act as a perpetually rogue recruit until his death now, won't he ?

I don't have the heart to let him die to salvage my strategy...
I rather liked that final push at the end I must say. It was probably the only time I felt that something was at stake aside from the AG/Highpool dilemma.

Although all the npcs outside of my party sadly got killed during the battle, Casey Jones had his other arm cut off by a chopper, leaving me with one last chuckle.
Not sure I'm right, but Arizona map has blurry red lines that do resemble counties map, yet, it doesn't makes sense - Davis Monthan base located near Tucson, which is in Pima county, while ingame Damonta located near Gila, Graham, Pinal border, approximately 150 km to the North.

If memory serves, famous "Hollywood" word is facing South while In game for very odd reason is faces North. Could be an overlook, though.
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RudyLis: Not sure I'm right, but Arizona map has blurry red lines that do resemble counties map, yet, it doesn't makes sense - Davis Monthan base located near Tucson, which is in Pima county, while ingame Damonta located near Gila, Graham, Pinal border, approximately 150 km to the North.
Well, the atomic bombs produced seismic shifts that dislocated and moved lots of areas around. ;-)

Seriously, WL is an alternate reality (obviously). You can explain everything with that.
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batzhammer: But if you disarm the bomb you practically ensured the diamondback militia to win. Wouldn't it be slightly better to have well-meaning idiots in power than power-hungry despots?
Actually no, both sides need active nuke to maintain their hold of the Canyon otherwise the place is overun and chaos ensures. However, I do admit that I haven't tried what happens if you help Diamondbacks and defused the bomb (I sided with Monks and eliminated the militia.)