Posted October 29, 2014
Pangaea666: Was going through all the characters when trying to decide what skills to pour points into from the sniper and Rose, and noticed that the sniper has 1 less *attribute* points than the rest (Angela has 31 to the normal 29, for some reason). Figured maybe I messed it up somehow when swapping a few skill points around early in the game, but then opened up a fairly recent save, and there she had a free attribute point. So I wonder if the game has bugged out somehow. She is level 12, and isn't wearing anything that takes attribute points away. Have anybody else experienced something similar?
That oddity aside, I ended up giving the bonus attribute point to different areas for each character.
Brainiac: +1 Awareness
Bruiser: +1 Strength (it retroactively added the HP per level HP as well, which was nice)
Eagle-eyes: Missing the bonus point for some strange reason
Natalia: +1 Speed
Angela: Not there yet, need level 20 as she started higher than the rest
Rose: +1 Coordination
Scotchmo: +1 Intelligence
Ralphy was a bit useless, so took on Scotchmo, and then later Chisel offered to join. Tough choice between him and Scotchmo, but I went with the drunkard in the end. Hopefully somebody more capable wants to join later down the line, as shotguns don't fit the way I play due to their lack of range. He's amusing though. So far I've done AG Centre, Nomad Rails, plus assorted mini-areas, and have just finished Prison Valley, ready to move into the main area, presumably.
So glad I purchased the Pullpup sniper rifle - she's a menace now - and the M16 for Bruiser was a good choice too. Unlike many other similar games, you're not drowned in great weapons through loot, at least so far, so it has been better to buy good weapons when available, and melt down the rest.
Also glad I put Leadership on the main character. The sidekicks are much more stable now, and will only run into the middle of combat on the odd occasion. Why she would run up like that without even firing a shot.... AIs are always a bit wonky I guess *shrug*
That's weird on that attribute point. Must be a glitch, as I haven't seen that happen before. That oddity aside, I ended up giving the bonus attribute point to different areas for each character.
Brainiac: +1 Awareness
Bruiser: +1 Strength (it retroactively added the HP per level HP as well, which was nice)
Eagle-eyes: Missing the bonus point for some strange reason
Natalia: +1 Speed
Angela: Not there yet, need level 20 as she started higher than the rest
Rose: +1 Coordination
Scotchmo: +1 Intelligence
Ralphy was a bit useless, so took on Scotchmo, and then later Chisel offered to join. Tough choice between him and Scotchmo, but I went with the drunkard in the end. Hopefully somebody more capable wants to join later down the line, as shotguns don't fit the way I play due to their lack of range. He's amusing though. So far I've done AG Centre, Nomad Rails, plus assorted mini-areas, and have just finished Prison Valley, ready to move into the main area, presumably.
So glad I purchased the Pullpup sniper rifle - she's a menace now - and the M16 for Bruiser was a good choice too. Unlike many other similar games, you're not drowned in great weapons through loot, at least so far, so it has been better to buy good weapons when available, and melt down the rest.
Also glad I put Leadership on the main character. The sidekicks are much more stable now, and will only run into the middle of combat on the odd occasion. Why she would run up like that without even firing a shot.... AIs are always a bit wonky I guess *shrug*
Ralphy can be okay if you skill him as your Toaster guy and maybe start pouring points into a ranged weapon. You need to raise his INT by 1 when he hits level 10 though. His biggest drawback is the pathetic action points he has (7). I took him for a quite a stretch in one of my earlier 'learn the game' runs and gave him a ranged weapon. Worked out okay. In my latest run, i took him through almost all of Arizona with me and just kept pumping his Brawling skills. When he connected, he did decent damage, but generally he never got to engage, since I pretty much killed all the enemies from range with my other Rangers before he got close enough to do anything.
Leadership is very nice to keep the stupid at a minimum.
I'm currently starting a new run with a team of 3 'Joe Averages'. Two of my Rangers have 4s across the board, and the other has 4 everywhere except I dropped Awareness to 2 and raised Luck and CHA to 5. Just going to see how these Rangers fare with all having good CHA and Luck. I plan on grabbing Rook as well as Vulture's Cry, Pizepi, and rolling with Angela for a while. I'll probably switch her out for Ralphy once I locate a bunch of toasters.
I also have to finish my latest run, where my team is just about to enter Hollywood.