vulchor: Yuck. I know this is not a popular opinion, but I'm really disappointed that the team is spending so much time, money, and attention to make this game into a console port,
Santiago: Big picture man. Them porting this to more platforms is exactly what will create more content, because this way they'll make some money.
And since Torment is done by another team inside this company, I'm pretty sure they ARE doing the best they can, porting this to consoles or not.
It's exciting that they are creating so much stuff for Wasteland 2 AND are even giving this out for free. Many other companies don't. Even those that deliver less changes.
I can only be cheered up by this.
The company is only 30 some people and this team is taking up twelve of those spots. Also, Wasteland 2 already was incredibly successful financially, one of the most successful PC games of last year. So my points are valid concerns. It remains to be seen if the consoles will really make that much of a difference to them financially. Luckily, as I mentioned in my post, the architecture is shared between both consoles and PCs so porting shouldn't be too much trouble, and since PC sales were good enough to pay for the recoding of the game to the new engine (and Unity 4.5 to 5 is not a simple migration, in fact other devs have spoken about it being a very painful process for their games), throwing them on the new consoles isn't a daft idea. I don't t see there being much of a market for this style of game on the consoles. History has shown us that console gamers don't tend to flock towards this type of RPG. They want games like Mass Effect, or even Skyrim. I can't even think of a single RPG that is like Wasteland two that made it to console. Even the closest console game would be Firaxis's Xcom, which while done brialliantly was dumbed down for the console market compared to the original game, and was not very successful either, with PC sales at something like 5:1 of the console sales. It only sold a little over 100,000 copies on both consoles combined.
Just saying I would have spent the resources elsewise to continue the push to making the best games possible on PC, by doing things like expanded content, or just not spreading my already tiny team so thinly.
vulchor: The cynic in me still cringes that they'll choose to dumb down the gameplay mechanics for the console crowd.
vv221: They won’t, at least if you trust their official announcements. And if you don’t trust inXile, maybe you shouldn’t buy their games in the first place ;)
I trusted Bioware since they made their first games. I even trusted Bioware after they were bought out by EA. I even trusted Bioware after the complete disgrace that was Dragon Age 2. My cynical nature about PC game developers exists simply because I've been such a passionate PC gamer for more than 25 years. Asides from just paying money for my hobby, I've paid attention as well.
[Edit: I went looking for sources for my claims about XCom's sales, and all I found was conflicting information. AFter the game was released, I read something that made the 5:1 claim on PC vs Console sales, however, the latest info I can find is PC leading by a tad, then Xbox and PS3 at slightly lower percentages, but certainly not that far off, so it seemed like the game increased significantly in popularity after slow initial sales on consoles. Which is good, because Firaxis is a great studio and they did a heck of job with that game).