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https://www.youtube.com/watch?v=JAQ51-jx3fE

A bit late due to IRL issues but I still think its relevant. I really do need to stop doing RPGs, they are absolutely draining.
Post edited December 09, 2014 by LudoLense
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LudoLense: https://www.youtube.com/watch?v=JAQ51-jx3fE

A bit late due to IRL issues but I still think its relevant. I really do need to stop doing RPGs, they are absolutely draining.
Wow! That was a great video. Really enjoyed that and thought your critique was pretty much spot on. Will keep an eye on your channel for more videos :D


BTW which film was the footage with Kevin Spacey from?
I like your video reviews, Ludo. They tend to hit all the right points with regards to the strengths and weaknesses of each game.

Did you play the original Wasteland? The goofiness and strange humour that you complained about in W2 were present in W1 as well. It's sort of a tenet of the series. Even in Fallout 3 you had the option of enabling "wacky wasteland" for some of this, which hinted back to W1. It does go over-the-top though, as the original used this more sparingly and to better effect. The scene in your video with the comment about the corpse in the morgue is also present in the sleeper base area of W1. Which does touch back to another issue you brought up:

Too much time spent referencing the first game. I totally agree with this. The odd reference here and there is fine, but I felt they went overboard, mostly in the Arizona area. I almost felt like I was playing W1 over again with all the references with Highpool, Ag Centre, Bobby & Rex, etc.

I haven't finished the game yet (about 1/2 way through Cali, I figure), but I mostly enjoy the combat. I like tactical, turn based combat like that in Temple of Elemental Evil far more than the real-time mess that I encountered in Baldur's Gate, and W2 delivers here. You do bring up very good points about the oddity of some of the system, such as the energy weapons and armour impact. I see what they were trying to achieve here, although I'm not sure this was the best way of doing it. They wanted to prevent the later parts of the game from degenerating to just energy weapons and power armor, making all of those other weapons skills you learned along the way completely useless. In turn though, you have a somewhat nonsensical system that you have to just try and ignore from a logical perspective.

They also ruined a few of the items that were memorable from the previous game. Power armour is no longer the best armor, and the meson cannon energy weapon is just mediocre. Also the way armor works doesn't seem to make it as useful or noticeable as in W1. Even with pseudo-chitin armor, I'm still taking 50 damage from a single rifle bullet from an enemy. I've also found the "awesomeness" factor of these armors greatly reduced by their sheer availability. I dug up a suit of power armor outside a gas station which seemed random. A hick scavenger salesman sold me the pseudo-chitin armor. Another junk salesman was selling power armor. I found the meson cannon in a chest lying at the side of the road. In the original game, you had to go through lengthy quests to gain these extremely rare pieces. It felt like a real achievement, it felt like these items had real value.

Explosives were another area that I felt the should not have modified from W1. A grenade always does 100 damage, no matter what armor a character is wearing. That makes no sense. Plus, there is no skill associated with AT weapons or explosives, no chance to fail, and no chance to miss.

On the other hand, I have so far had no real problems with the story or progression of the game. Perhaps I have low standards when it comes to storylines in games. I've always preferred to focus on the gameplay and have just expected game storylines to be about as deep as a budget, no-name action movie.

I really like the fact that you can solve quests in multiple ways, or in different orders, and that NPCs will have comments based on what happened, who's in your party, etc. This is a very difficult effect to pull off in RPGs, and I don't think many people can appreciate the effort that goes into something like this, and instead focus on criticizing the few times where it didn't work quite right in the game. You can kill anyone in the game too, even your fellow rangers. For the most part, you'll get the gear the enemy had too. I once killed a vendor character, and I was able to loot him for ALL of the items he was selling, as well as all the scrap it claimed he had in the barter screen. Cool!
Oh, and I think the Kevin Spacey clip is from House of Cards, a TV series.
Post edited January 10, 2015 by ekj7
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KOC: BTW which film was the footage with Kevin Spacey from?
It's from netflix's "House of Cards" (I would think somewhere between episode 3-5, the with the peach water tower)
BTW the series really picks up after the first season, the 2nd season is awesome.
Post edited January 10, 2015 by comradegarry
Interesting review...

Regarding gamers who've played video games back in the 80s and "in absence of graphics" comment on the images you'd see in older games compared to todays... Every video game, from the perspective of a teen or young adult and would go as far as to even the game developer themselves, at that that time, was a milestone in the industry because every year always I've felt that video games would come to a complete end so it was fascinating to see this was not the case and this experiment is developing into an actual profession and it was fun to pay attention to all the incremental improvements in every element of whatever current video game is out.

Haven't seen the entire video review but just wanted to comment on the first 2 and a quarter minutes of footage.

...back to watching the review.
Post edited January 11, 2015 by HEF2011
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ekj7: I like your video reviews, Ludo. They tend to hit all the right points with regards to the strengths and weaknesses of each game.

Did you play the original Wasteland? The goofiness and strange humour that you complained about in W2 were present in W1 as well. It's sort of a tenet of the series. Even in Fallout 3 you had the option of enabling "wacky wasteland" for some of this, which hinted back to W1. It does go over-the-top though, as the original used this more sparingly and to better effect. The scene in your video with the comment about the corpse in the morgue is also present in the sleeper base area of W1. Which does touch back to another issue you brought up:

Too much time spent referencing the first game. I totally agree with this. The odd reference here and there is fine, but I felt they went overboard, mostly in the Arizona area. I almost felt like I was playing W1 over again with all the references with Highpool, Ag Centre, Bobby & Rex, etc.

I haven't finished the game yet (about 1/2 way through Cali, I figure), but I mostly enjoy the combat. I like tactical, turn based combat like that in Temple of Elemental Evil far more than the real-time mess that I encountered in Baldur's Gate, and W2 delivers here. You do bring up very good points about the oddity of some of the system, such as the energy weapons and armour impact. I see what they were trying to achieve here, although I'm not sure this was the best way of doing it. They wanted to prevent the later parts of the game from degenerating to just energy weapons and power armor, making all of those other weapons skills you learned along the way completely useless. In turn though, you have a somewhat nonsensical system that you have to just try and ignore from a logical perspective.

They also ruined a few of the items that were memorable from the previous game. Power armour is no longer the best armor, and the meson cannon energy weapon is just mediocre. Also the way armor works doesn't seem to make it as useful or noticeable as in W1. Even with pseudo-chitin armor, I'm still taking 50 damage from a single rifle bullet from an enemy. I've also found the "awesomeness" factor of these armors greatly reduced by their sheer availability. I dug up a suit of power armor outside a gas station which seemed random. A hick scavenger salesman sold me the pseudo-chitin armor. Another junk salesman was selling power armor. I found the meson cannon in a chest lying at the side of the road. In the original game, you had to go through lengthy quests to gain these extremely rare pieces. It felt like a real achievement, it felt like these items had real value.

Explosives were another area that I felt the should not have modified from W1. A grenade always does 100 damage, no matter what armor a character is wearing. That makes no sense. Plus, there is no skill associated with AT weapons or explosives, no chance to fail, and no chance to miss.

On the other hand, I have so far had no real problems with the story or progression of the game. Perhaps I have low standards when it comes to storylines in games. I've always preferred to focus on the gameplay and have just expected game storylines to be about as deep as a budget, no-name action movie.

I really like the fact that you can solve quests in multiple ways, or in different orders, and that NPCs will have comments based on what happened, who's in your party, etc. This is a very difficult effect to pull off in RPGs, and I don't think many people can appreciate the effort that goes into something like this, and instead focus on criticizing the few times where it didn't work quite right in the game. You can kill anyone in the game too, even your fellow rangers. For the most part, you'll get the gear the enemy had too. I once killed a vendor character, and I was able to loot him for ALL of the items he was selling, as well as all the scrap it claimed he had in the barter screen. Cool!
Oh, and I think the Kevin Spacey clip is from House of Cards, a TV series.
Thanks for the feedback, sorry for the late response. I have no problem with random wacky moments (a lot of the Wacky Wasteland in fallout is low key like the golden pip-boy or off the beaten path) but here it sort of bleeds into the main experience pretty aggressively. For example, the main reason for going to Darwin village is that you might find a cure for someone at Ranger Citadel but in the same vault you get the wasteland game and the whole museum bit is right next to the person you save, it is a weird merger.
Here's my written critique regarding Wasteland 2:

Not the least bit disappointed.
This is how PC games are supposed to be made.

Other than some rather interesting UI quirks such as with conversations between player characters and non-player characters... if the player's cursor hovers over a keyword which reveals the appropriate response inside the UI's text field, and the player types the exact response, each and every word... the non-player character will respond with something like,
"I'm sorry sweetie. Can't help you with that one."

--- but, if I click on the exact same response, then the non-player progresses the conversation forward.

Aw well, not a disappointment but would have made for a nice feature in the User Interface.

One more thing... If anyone is not playing this game on Supreme Jerk, *really* doesn't understand this game at all.
Post edited March 08, 2015 by HEF2011
This is my first LudoLense video and I didn't think I was going to stick around for the whole thing but I found myself very impressed with the analysis and video production. I'm extending two thumbs as high as I can.

The video helped me understand something about my own experience with the game. Much as I initially liked the game and really wanted to like it, I never got far before I lost interest. Over and over again. Tiny hiccups and bugs, tiny design decisions and writing that occasionally just crosses the line between "Aaaah I see what they did there" into "Enough already, I get it, you're geeks and gamers and you don't need to listen to bean counters and you never need to kill your darlings". I get taken out of the fantasy constantly, and constantly teased with design decisions that are just a half-note off. Something feels off but I can't figure it out because the game SHOULD be awesome.

One thing I realised very quickly however and recognised as something that made the game miserable to play was the Unity engine. It is just so awful. I keep expecting it to become a bloated mess, keep expecting a memory leak that is going to swell up until my computer crashes. It never happens though, the game has been quite stable for me, but the way the game logic and visuals appear on the screen makes me think of lesser games that have been pushed out the door to meet release dates. I'm not talking about "bad graphics". I'm talking about how running the game and interacting with it feels like. How does it feel to see the game load? How does it feel when the game fetches information and display it on screen? How do you imagine a single mouse click is going to route it's way through the game code? I keep imagining an insane machine that just barely manages to keep itself together and deliver an interactive experience just barely on time.

I'm probably not making any sense to 99% of the readers at this point. Back on the subject, I found the video analysis very impressive and hope to find the time to watch more of them soon!
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Sufyan: I'm probably not making any sense to 99% of the readers at this point.
I'd say you're probably right!


:)

The only reason I'm not playing Wasteland 2 right now is because I want to play it on a faster, beefier computer in the future.

Other than what I have already pointed out about texting in verbatim with conversations with non-player characters, my time with Wasteland 2 confirms that the game is brilliant.
UI worst than original Fallout? ShadowrunDF and even DivinityOS is prefered!
Argl, I'm happy to still not buying.