Soccorro: No more additional mines, non-existent pathfinding and less units? who wanted this to happen? i need to talk to that person!
Thiev: Apparently the mod was used without the author's consent in the first place. We were contacted and asked to remove it from our build and we did just that.
Why was it used in the first place I don't know and neither would Judas, it was way before our time at GOG ;)
You can always install this unofficial patch on your own, though.
It was used because the digital download version provided to GOG and other digital stores by developer/publisher was broken:
"The problem is that all random events in the game like spell chance critical hits...etc is broken. Nothing will happen unless it's 100% sure to happen. This makes most spells useless as well as all random items since all you get is a Ring of Elven Greed no matter how many chests you open."
Originally GOG provided a link for the unofficial patch but soon decided to integrate it (other stores soon followed suit) because game was unplayable without it. Don't know why GOG did not try their own hand at cracking the CD version as the unofficial patch added quite few controversial changes mostly aimed to balancing the multiplayer. Perhaps they did not have experts for that back in 2009? I assume bug is not re-introduced now that game is unpached?
gscotti: When did you (you as in GOG) apply that unofficial patch?
Back in 2009 soon after game's release.duxcorvan: Great news, now games get "unactualized" to bring back bugs and remove features. You could at least stick a thread with a link to the patch site.
GOG version of unofficial patch (1.03.24) -
Changelog (GOG only added the fix for invisible units)
Non GOG version of unofficial patch (1.03.25) (requires the 1.03.2 version of the unofficial patch near the bottom of the page)
Ahatch's version 1.03fix. (
alternate download link)
Ahatch's 1035 MOD