Black_Hart: 3. BG2 did, but it was never absurd like the Troll-king fight in Kingmaker.
4. Wrong. The fact that most crpgs are combat heavy is one thing. Whether the "combat-heaviness" is balanced by a strong story, non-combat events and non-combat quests is completely another thing. Icewind, for example, was combat heavy but the combat was never a slog - it was fast-paced and exciting.
In BG2 there were some absurdly high difficulty spikes. Like battle with Lich. He was unbeatable, unless you fought him with high level party with best possible equipment.
The reason you are considering Baldur's Gate series and Icewind Dale to be easier is due to predictable power curve of your party in DnD2 and 3. Characters combat effectivness was based on stats, class, level and equipment. Developers were able to predict party's power pretty accurately and give reasonable challenges. Pathfinder is heavy on class development, on choices made during levelling up. It's more on building your character around strenghts rather than trying to mitigate weaknesses. Equipment is less of a problem, because Pathfinder have absurdly high number of magical items. You can't throw a rock to not hit a magical item :) Starting the game you can choose to auto level all characters and have fun with reasonably built character. Or seek a tutorials on the web, where you will find a complete guides with starting stats, skill choices and even multiclassing through several different classes to gain even more fighting prowess.
And Rogue Trader takes character building, with its turn based combat, on even higher level. With initiative manipulation available to some persons and classes the combat can be resolved without enemies even moving.