JustADreamer: I am not reducing it to bragging rights I think I have expressed myself rather well in my latest post to what I'm reducing it, so please stick to that.
I didn't get anything extra from that post to be honest. You mention that we think making the game easier would effect our perception of the game and enjoyment, and you say what would be different: The sense of achievement, the feeling of nostalgia and so on. I don't know what you mean with 'and so on', so I'll stick to the first two. One can't really argue with nostalgia so I'll stay away from that too. That leaves sense of achievement. There is a lot to be said about that, but so far all you've said about it is how we can brag about the achievement ... sorry, but that's really all I can find in your posts. You say a lot about how adding an easy mode would be a good thing. I don't have a lot to say about that. I said previously that while I don't want to have it for myself, I'm otherwise impartial to it.
As to a sense of achievement, a lot can be said about that. I recently upgraded my PC so bought Bioshock Infinite to test it's performance. I'm not normally a shooter person (I suck at it) so I'm glad for a scaling difficulty. I don't play the game for it's shooter element though, in fact I think the game should have been an adventure game, so all I can do to easy my problems in the shooter sections I welcome. I make my own experience and sense of achievement, and I thank the devs for making that possible to me with the simple inclusion of an easymode.
On page 2 of this thread Zauron talked a bit about their views for this game, the kind of experience they want to give. They realise this game with that view will only accomodate a niche audience, in fact they specifically aimed for that. It's why they went about developing the game the way they did. They don't
need to cater towards a bigger audience and they don't want to. Now they have released a game that does reach a larger audience than what they are aiming for and all of a sudden people feel compelled to strongly ask for an easy mode. That is something the devs specificly set out NOT to do, they wanted to give us a niche title. What they can do, and did in this very thread, is explain why the game is what it is, explain what is attracting that niche audience to the title. People that are not part of that audience yet can be moved by that, given an insentive to look at the game differently and learn to like the experience the devs DID want to give all of it's player base.
Somebody said on page 3 what the devs are doing is bad business practice. I say it is excellent business practice. These devs actually try to sell their product, not by morphing it into something the masses would like, but by telling us "this is what it is, this is what it will give you, this is what's charming about it ... it's not for you? Well it could be if you consider this".
I'd like to say a bit about what I like about games like this. I hadn't touched games like this is years. I bought Demon's Souls when it was first released, along with a PS3+Assassins Creed 2 pack. I ended up enjoying AC2 a lot more, played a lot of megaman too but after a couple of frustrating hours of DS the game was shelved ... up untill the dissappointment called Diablo 3. A lot can be said about that game, and on of my gripes was the complete lack of challenge. We were able to rush through the game in notime, do it again and not face serious challenge whatsoever. I returned to the megamangames ones more and to DS as well. In my dissappointment about D3, I welcomed the strong contrast DS had to offer. Every wrong turn and sloppy play was punished. The game forced me to learn from my mistakes, force me to overcome my shortcommings, force me to deal with frustration and a sense of loss, force me to truly master what the game had to offer, just like in the good old days (I'v been retrogaming a lot more since, it's how I got GOG). Not doing so just wouldn't get you anywhere. When I recommend the souls games to other people I say the game is lovely, but also that it has a steep learning curve that will take an hour or 10 to beat you in submission. After you have learned those lessons the games aren't even all that hard. What they do is keep you on your toes at all times and ones you get used to that, in time the games even become relaxing. That is the sense of achievement these kinds of games have to offer, the relaxation mastery brings. You simply can't find that in an easymode because than you won't be forced to master anything. That kind of diffculty balance is far to delicate to capture in a scaling difficulty setting.
Comming back to my experience with Bioshock. I am not interested in this experience for that game. I just want to look at the stunning levels and characters, enjoy the setting and story. Hardship is not something I am looking for in that game. Volgarr however is all about hardship, so I am curious as to what people are looking for in this game, if hardship isn't it.