Posted September 17, 2013
Ashkc88: Now you're just looking for things to pick apart. The idea is idiotic, but just because you share the idea doesn't make you idiotic in general. Quit trying to play the victim card.
I'm sorry, you're completely correct - me lashing out was uncalled for. I'm just really angry lately, not sure why. Ashkc88: Firstly I'd like to say it's all well and good that you enjoy System Shock, but it does indeed include filler content that pads the gameplay experience in the form of crypticism. Meaning it wastes your time. In Volgarr the player (not using "you" this time, so I don't hurt your feelngs) only has to repeate the parts if the player is good enough, while System Shock does the same on an intellectual level. Being stuck in System Shock is just as boring and a waste of time as repeating parts of Volgarr. They are no different in terms of "not respecting time," an argument I assume you lifted from Total Biscuits video of the game.
I never noticed filler content in the original SS shock. I have noticed a fair amount of it in the second game, especially towards the end, and I did dislike it quite a bit. Thing is, with SS games, I have never actually managed to get stuck - I was always pushing forward, and I was doing it in a way that I have enjoyed, so all was well. As for the game wasting my time by gameplay... Eh, not really - there's always something new to be found, something new to be explored. Then again, maybe I just didn't get into a state of being stuck to reflect on that properly. As for phrase 'not respecting time', no, it's a phrase I have lifted from TB - and not even from that particular video. It's an argument I came up all by myself long before Volgarr ever got released, thank you very much. Oh I'm just trying to come up with possible solutions for the issue. That I in fact did lift from the TB's vid - he's not wrong you know. As for the rest of your argumentation... Well, yes and no. The game always spawns you with two bits of equipment and I'm fairly sure the boss can be beaten quite easily with just one. Just add a 'reset level' button (which is there regardless) and you can have checkpoints.
Ashkc88: Yes really. The game makes the player think ahead, plan their route of attack accordingly, and teaches the player through showing and not telling. Enough said, really.
Huh. What I have done most of the time was pressing the same buttons with perfect timing so I have enough equipment to get to the next stage. So far, I have not seen the game getting into a stage where I'd genuinely have to think, just play to my best ability. Ashkc88: Wait, you said you won't give the devs your money but that you've played it now? Did you pirate it, or what? If you have played the game, you'd know it doesn't take all that long to get further and further into the game. It takes maybe ten minutes, which is a large overestimation, to get between checkpoints.. If you don't have time to play this game, then what games do you have time to play? If you haven't played it, then how do you know you like it?
Actually, I've played it at my friend's computer for about 2 hours or so. I got to the first boss battle where I've died and decided it's time to stop occupying his machine. Ashkc88: Once again, you've played the game? And is repeating the same 3 minutes five or six times to finally kill a boss at the end really that bad? If it caters to your tastes, then you could surely look over that..
First of all, I am a careful player. That's just the way I play - I never rush ahead, so make that at least 7 minutes from the start of the second stage to the boss fight, if not a bit longer. Now if you do the maths, 5 times would already be over half an hour, and I can guarantee you that I won't beat the boss in 5 retries - make that 10 at least. And... Well, over an hour of muscle memory is just not worth it as far as I'm concenrned. Ashkc88: Once again, we're not talking about an easy mode. And I'd also like to point out that it's incredibly rude to say something is easy to impliment into someone's game, from a programmer's standpoint. You don't know this without looking at the code, no matter if you're a programmer or not.
I am a programmer. And yes, it is easy to implement - I mean come on, from basic debugging practices, devs have a way of spawning the character at any point in the level. I don't even say 'most likely' or anything along those lines, they do, otherwise debugging the game would be hell. At any rate - I don't really care about save system being or not being fair all that much. I do respect the fact that you enjoy the game more as it is and I wouldn't want devs to change that. What I would like devs to do, on the other hand, is to add an optional game mode for people like me - I don't really care that the game would then be like 5 hours long even with all the dying, that's fine. If I knew what to expect, what do you know, perhaps I'd even be likely to play it again on higher difficulty. Truth is that what I've played of Volgarr I have enjoyed immensely - but even retrying the entirety of second stage is too much time that I could spend playing a story-based games, which are my favourite. With optional mode with increased amount of checkpoints, devs could deliver the best of both worlds - I have always been a person rooting for player choice.
Post edited September 17, 2013 by Fenixp