Fenixp: Oh I red your post trough well enough, I chose to not respond to your points. I usually don't respond to being insulted, spin it as you will. No, I did not oversimplify anything - you said you like sparse saves, I said I don't. There was nothing else to your post I was responding to.
As I said earlier, I wasn't insulting you. You just chose to take it the wrong way, not sure why you are acting so upset over what
you think is a gradeschool insult.
Fenixp: a) Last time I have checked, the devs of RotT actually said they're in the process of adding actual save system and the only reason to not have it in the first place was a lack of skill/time on their part.
b) Leaderboards can be very easily made to ignore players who have loaded a game, just like Volgarr gives you worse ending for not finishing it in one shot. As for ruining difficulty... Why should you care? You play the game as you want, I'll play the game as I do.
Rise of the Triad is a seperate issue, please try to stay on point. All I did was make a comparison, in which you replied with common knowledge, which came off as condscending and not 'polite' at all. The devs said the way the game worked was a design decision, and then turned around to say that it couldn't be done easily and that they would try implimenting quicksaves due to popular demand.
Fenixp: I have finished System Shock 4 times. You know what's beautiful about it? Every playtrough was different, and every time I have found something new. I didn't feel that time was wasted for that simple reason. The game always gave you many ways to reach your objective, many ways to play trough any given area and its non-linearity made it stand out. Every playtrough was a different experience - Volgarr, not really. It's the same thing every time
Firstly I'd like to say it's all well and good that you enjoy System Shock, but it does indeed include filler content that pads the gameplay experience in the form of crypticism. Meaning it wastes your time. In Volgarr the player (not using "you" this time, so I don't hurt your feelngs) only has to repeate the parts if the player is good enough, while System Shock does the same on an intellectual level. Being stuck in System Shock is just as boring and a waste of time as repeating parts of Volgarr. They are no different in terms of "not respecting time," an argument I assume you lifted from Total Biscuits video of the game.
Fenixp: Now don't get me wrong, I love platformers. I have played games like GnG when I was a wee little kid and enjoyed them immensely. Thing is, I still want to play these games, but I don't have time for them anymore. I want more games like this made, yet I won't support them with my money unless I am given a product I can get enjoyment out of. Now, do tell me, how exactly would
your gameplay experience be influenced by an inclusion of an easy mode which would give me more checkpoints, but I'd only be able to get the worst ending? After all, you could just play the normal mode for the challenge. And why do you care how do I play the game?
We aren't talking about an easy mode and I never gave my opinion for or against it. We were talkng about if the save system is fair or not. I said it was, and that checkpoints with savestates would ruin the way the game was designed. If there were more checkpoints, you'd have less chests for upgrades, and if you can't beat the boss without getting hit then you'd have to reset the entire level because you got too far and were sent to a checkpoint too far into the level. If you add savestates, then it would defeat the purpose of chests all together as you'd just quickload every time you get hit. It's not that I care how you play the game, it's that I'd not understand the point of even purchasing it to savescum to beat it in less than a couple hours.
Fenixp: Intelligence? Not really.
Yes really. The game makes the player think ahead, plan their route of attack accordingly, and teaches the player through showing and not telling. Enough said, really.
Fenixp: Ability? Yes, that's why I love it. I just have better things to do with my time (other games to play, even) than repeatedly doing the same motions over and over and over again until I get one bit right. I love Volgarr the Viking, it's a fantastic game. But I don't have time to play it.
Wait, you said you won't give the devs your money but that you've played it now? Did you pirate it, or what? If you have played the game, you'd know it doesn't take all that long to get further and further into the game. It takes maybe ten minutes, which is a large overestimation, to get between checkpoints.. If you don't have time to play this game, then what games do you have time to play? If you haven't played it, then how do you know you like it?
Fenixp: No. However, this one is catered to my tastes. That's what makes one feature turning it more or less unplayable for me infuriating.
Once again, you've played the game? And is repeating the same 3 minutes five or six times to finally kill a boss at the end really that bad? If it caters to your tastes, then you could surely look over that..
Fenixp: You're the one defending the way the game was designed, after all. I am simply criticizing its design. We could go on forever...
It's not constructive, that's for sure.
Fenixp: To sum it up: I'm fairly sure a lot of people (based on the feedback here, in reviews section and in other places) would appreciate the game a lot more if it offered an easy mode. It would not be hard to implement, people who crave repetition would get it in spades by quite simply not playing easy, devs would get more money and more games like this would get made. Everybody wins.
Once again, we're not talking about an easy mode. And I'd also like to point out that it's incredibly rude to say something is easy to impliment into someone's game, from a programmer's standpoint. You don't know this without looking at the code, no matter if you're a programmer or not.
Fenixp: So you have called everybody sharing my opinion idiotic, including me? I'm fairly sure that's even worse.
Now you're just looking for things to pick apart. The idea is idiotic, but just because you share the idea doesn't make you idiotic in general. Quit trying to play the victim card.
I think this is enough bickering over something that doesn't truly matter, honestly.