Posted November 02, 2020
Gameplay:
Enemy navies are more likely to construct more advanced classes of ship.
Altered the balance of fleet types the enemy will try to construct.
Enemy navies are able to replace aircraft flights with better ones if available.
Airfields whose flights get assigned elsewhere will automatically replace them from their hangar.
Bug Fixes:
DP guns once more rotate towards their targets when in anti-aircraft mode.
Ensured selected ship UI shows up when transitioning from bridge to combat view.
Fixed certain cases of submarines not being allowed to merge into a squadron or fleet.
Fixed aircraft appearing at the wrong altitude after quickly switching away and back again.
The camera cannot be moved when using binoculars or a periscope.
Fixed a case of sinking ships still being considered targetable.
All custom fleet names retain their labels after loading a save.
Modding:
Torpedoes and ASW should fire correctly on custom models.
Enemy navies are more likely to construct more advanced classes of ship.
Altered the balance of fleet types the enemy will try to construct.
Enemy navies are able to replace aircraft flights with better ones if available.
Airfields whose flights get assigned elsewhere will automatically replace them from their hangar.
Bug Fixes:
DP guns once more rotate towards their targets when in anti-aircraft mode.
Ensured selected ship UI shows up when transitioning from bridge to combat view.
Fixed certain cases of submarines not being allowed to merge into a squadron or fleet.
Fixed aircraft appearing at the wrong altitude after quickly switching away and back again.
The camera cannot be moved when using binoculars or a periscope.
Fixed a case of sinking ships still being considered targetable.
All custom fleet names retain their labels after loading a save.
Modding:
Torpedoes and ASW should fire correctly on custom models.