Hi everyone,
We released an official statement regarding the way the save system works. Here it is:
"Saving the state of the pseudo-open world in Unreal Engine 3 (the engine used for the game) is quite difficult. It is not a wide-spread knowledge, though, as most UE3 games have always been about linear progress and checkpoints (which are fairly easy to do) rather than “save anywhere, anytime” (which saving open worlds amount to, even if through checkpoints).
To be absolutely clear, it is not impossible to make “proper” saves, of course. It is just difficult. In our case it was the following calculation: do we spend several additional months - yes, it was that much work – on this one feature for a game that a lot of people finish in one, two takes anyway (the average completion time is 4.5 hours), or do we make a basic save system that only saves finished “puzzles”?
Considering that even if you have to repeat a part of a puzzle, it is very fast once you know what you are doing, we went for the first option. It was not an easy choice as we knew that the system will disappoint some gamers (although we did not anticipate it will also be confusing for them as well), but game development is always about such hard choices, especially for a small independent studio on a quite limited budget like us.
With the way UE4 manages game assets it is now easier for us to make a fully-fledged save system. We are still debating the details, but there is no doubt it is going to be clear improvement and somethings that is no longer confusing. We will be releasing that UE4 re-make (along with the better graphics and some other improvements) for free for the current owners of the game in just a few months.
If you plan to finish The Vanishing of Ethan Carter in one-two-three takes, and if you know how the save system works (it saves a finished quest/puzzle, it is pretty clear when that happens, and that particular puzzle stays solved after loading the savegame), we honestly do not think you need to wait for the UE4 version. A few people who were righteously angry with us for the UE3 version save system enjoyed the game a lot after they understood how the saves work.
UE4 does have some smaller extra improvements, but it is the save system that is the biggest one. If it is really important to you (e.g. you like to play in 15-20 minutes sessions), please wait until that version is released. We are already in beta, so it is not that far away."
We hope that clears out the situation for some people. :)
Adrian Palma,
Support Manager,
The Astronauts
Post edited June 10, 2015 by adrianpalma