Posted September 28, 2014
With the new patches it seems to save if you re-read a letter too. But the problem is: The game wants to encourage you to explore freely ("not take you on the hand") and in your own pace - but in the other hand it forces you to go back to specific places to get your game saved - not because it's your free explorer's wish to go there, not because there is a point in the story to go there - just because you don't want to loose progress - that's not what I think to be a immersive, realistic game world. The game shouldn't bother you with saving procedures, you shouldn't even be able to notice them, if it wants to simulate a believable world. The only efficient and consequent saving system imo would consist of two aspects: 1.) a completely unintrusive autosave AND 2.) a savegame when you quit the game - so that you can return exactly to the point you left.