Posted April 15, 2015
**Spoiler warning**
I finished Redemption again today and I've had a question burning in my mind that I've wanted to ask for some time now. Has anyone got the inside scoop on the development of Redemption? I feel that as soon as the game switches from Dark Ages to Modern Nights that it drops a lot of the storytelling, lore and other interactive elements and it feels super rushed. I mean during the dark ages segment the maps were bigger, there were more places to go and some quests did not just incorporate cleaning a three-story dungeon. Think of the Nosferatu Tunnels puzzle, getting the wine for Joseph, patrolling the streets, the golem and getting to know the characters of Prague.
In the modern nights, and especially in London, it just feels like we're going from one dungeon to the next, with next to no dialogue complimenting the quests at hand. Important story twists like Wilhelm belonging to the Sabbat and Pink being an Assamite spy are just brushed over and not given a second thought. We're not even given a good explanation if Vudoklak (going by the good ending) is really gone, or what happened to him afterward. The game just kind of ends and a lot of the lore set up during the dark ages seems futile. Why didn't we get a glimpse of Archbishop Ecaterina the Wise in New York? What happened to Serena when the Giovanni started hunting the remaining Cappadocians? There are so many loose ends and the greatness that is the first Prague chapter is never really matched.
So was VtM: Redemption rushed towards the end? Could it also perhaps explain the extremely lacking AI? Was there no time left or did the devs lose interest? Perhaps they had focused more on the multiplayer aspect during this time? I think it's kind of a pity, for the engaging story of Christof and Anezka kind of loses its momentum, literally and figuratively, when we are buried beneath Vyzherad Castle at the halfway point.
Please, discuss :)
I finished Redemption again today and I've had a question burning in my mind that I've wanted to ask for some time now. Has anyone got the inside scoop on the development of Redemption? I feel that as soon as the game switches from Dark Ages to Modern Nights that it drops a lot of the storytelling, lore and other interactive elements and it feels super rushed. I mean during the dark ages segment the maps were bigger, there were more places to go and some quests did not just incorporate cleaning a three-story dungeon. Think of the Nosferatu Tunnels puzzle, getting the wine for Joseph, patrolling the streets, the golem and getting to know the characters of Prague.
In the modern nights, and especially in London, it just feels like we're going from one dungeon to the next, with next to no dialogue complimenting the quests at hand. Important story twists like Wilhelm belonging to the Sabbat and Pink being an Assamite spy are just brushed over and not given a second thought. We're not even given a good explanation if Vudoklak (going by the good ending) is really gone, or what happened to him afterward. The game just kind of ends and a lot of the lore set up during the dark ages seems futile. Why didn't we get a glimpse of Archbishop Ecaterina the Wise in New York? What happened to Serena when the Giovanni started hunting the remaining Cappadocians? There are so many loose ends and the greatness that is the first Prague chapter is never really matched.
So was VtM: Redemption rushed towards the end? Could it also perhaps explain the extremely lacking AI? Was there no time left or did the devs lose interest? Perhaps they had focused more on the multiplayer aspect during this time? I think it's kind of a pity, for the engaging story of Christof and Anezka kind of loses its momentum, literally and figuratively, when we are buried beneath Vyzherad Castle at the halfway point.
Please, discuss :)
Post edited April 15, 2015 by Nickcronomicon