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From the official pre-order thread over in General discussion:
https://www.gog.com/forum/general/preorder_vampire_the_masquerade_bloodlines_2_2d247/page16 The Chinese Room confirmed as the developer.
Vampire: The Masquerade - Bloodlines 2 | Studio Reveal "Vampire: The Masquerade - Bloodlines 2 is very special to many, and we can finally reveal that we've been embraced by this adventure. We're crafting something incredible here, and are bloody excited to share more at last!
In Vampire: The Masquerade - Bloodlines 2 both long-standing fans and the newly-embraced will play the central role in deciding Seattle’s future in an action-RPG set amid a three-front siege on the City. The old meets the new in a struggle for Seattle; will the most ruthless win, or is the third actor playing for an entirely different prize? For the first time in a Vampire: The Masquerade video game, players will take on the role of an elder vampire.
The Chinese Room is an award-winning game development studio based in Brighton, UK. Since 2012, we've built a reputation for innovative first-person gaming. Their titles include the ground-breaking Dear Esther (2012); the cult horror Amnesia: A Machine for Pigs (2013); the internationally acclaimed Everybody’s Gone to the Rapture (2015), the highly-anticipated Still Wakes the Deep (2024), and Vampire the Masquerade: Bloodlines 2 (TBA)."
Bloodlines 2 - Official Announcement Trailer "Embrace your inner Kindred and join us in Seattle for the long-awaited Vampire: the Masquerade - Bloodlines 2. Find your place in the battle to come, and try not to let the city bleed you dry. Coming fall 2024."
https://www.paradoxinteractive.com/games/vampire-the-masquerade-bloodlines-2/about "Fight your way through a modern-day Seattle on the brink of an open war as an elder Vampire. Meet the power-players, ally yourself and decide who will rule and what the city will become.
A three-front siege on Seattle, a power vacuum in the vampire court and an awakened elder at odds with the voice in her head, realized by BAFTA award winning studio, The Chinese Room.
You are the Monster Blood sustains you and powers your vampiric Disciplines. You’ll stalk and feed on the city’s population by night. Use your supernatural powers or raw persuasion on civilians and lure them into deep, dark alleys to sate your Hunger. Beware of breaking the Masquerade though: do not reveal what you are or you risk reprisals - at first from law enforcement and then, well, remember you are not all that goes bump in this night.
Explore visceral, immersive combat rewarding entirely different playstyles and approaches based on your choice of vampire clan. Will you wade into the fray with supernatural fists, harangue from afar or rebalance your odds by thinning the herd like the apex predator you are? Clan choice supports these playstyles and more.
A World of Darkness Enter the World of Darkness and rise through vampire society or rail against it. Experience Seattle - a city full of alluring, dangerous characters and factions, not to mention the mortals at stake in the clash of powers beyond their knowing. In this sequel to the cult classic, your choices, plots and schemes will determine the balance of power and what becomes of the city and its people.
...
Clans Between today and the end of 2023, we will reveal all playable clans in Vampire: The Masquerade - Bloodlines 2. In the opening months of 2024, we will reveal gameplay and go into depth on disciplines, playstyles and the experience of playing the game as each clan.
Gameplay We will be back with a full-length gameplay video in January, 2024.
Launch Vampire: The Masquerade - Bloodlines 2 will release Fall 2024. We’ll be back with a precise date when we open pre-orders."
https://www.pcgamer.com/vampire-the-masquerade-bloodlines-2-has-been-quietly-rebuilt-by-dear-esther-developer-the-chinese-room-with-different-gameplay-mechanics-and-rpg-systems/
"Skidmore seemed to share my initial reaction: "This isn't what I was expecting the Chinese Room to be working on," he told me. "And really, it was a big reason why I joined, because these are the kinds of games I love working on." Skidmore brings some serious, crunchy RPG bona fides to the project—before serving as lead designer on Gears Tactics, an XCOM-like spinoff that we loved, he spent many years at Lionhead Studios working on the Fable series.
The Chinese Room has kept Bloodlines 2's initial planned setting of Seattle, and while Greaney noted that they "have been able to reuse a significant amount of art and level design" from Hardsuit's project, Skidmore was quick to clarify that The Chinese Room is using "a new code base with different gameplay mechanics and RPG systems." Bloodlines 2 is also still set at yuletide, but is now in the grips of a historic snowstorm, and Bloodlines 2's new trailer and concept art remind me of the OG Max Payne's grimy, modern NYC Ragnarök.
We're also getting a completely different sort of protagonist than Hardsuit Labs had planned. Bloodlines 2 was to originally star a recently-turned "thin blood" vampire. In World of Darkness rules, older is better, and the legendary bloodlines of Antediluvian vampire patriarchs have diluted over the millennia—they just don't make new-gen vamps like they used to.
"We don't want it to be just a sort of poor homage or pastiche of Bloodlines 1. We want it to be its own thing," Skidmore explained. "We're not doing what Bloodlines 1 did, which is a traditional RPG game start: the very first day you're a vampire. The actual character you are has been a vampire for quite a while. And that was to create something different from Bloodlines to give a different experience."
Bloodlines 2 will now star an "Elder" vampire awoken from an indeterminate torpor (read: long-ass vampire nap), and going off old Vampire: The Masquerade rules, you get Elder status after 300 years of undeath. Since Bloodlines 1's days, a joint Vatican-global intelligence "Second Inquisition" has hit the vampire underground hard, culling its ranks. An ancient, supremely powerful big boy vampire waking up in Seattle is a bit of an event.
Skidmore seems keen on striking a balance between having this ancient be an established character, and letting the player sketch out their vamp of choice: "You have enough that you can fill in the character a bit as you go and roleplay, but they're also an established thing that you understand as aspirational.""