Posted December 27, 2018
wesp5: I never changed anything there, it looks exactly like the original. But the gates have five level and they will give a break sound each time before they finally give way...
How many loud sounds does it make that you can hear all of the way across the map? Hmm, guess the sound is probably positional so it's possible that it is always working right but the volume difference lead me to believe it skipped several steps. Also found another potential bug. Johnny isn't responding to the door opening. In GOG version (10.0 patched) the moment you open the door your player character is put on rails and it starts the conversation with Johnny. In 10.2 none of that happens. If I'm quiet, I can walk right up to him and stealth kill him which triggers the TV to come on so the quest isn't completely broken. If I'm not quiet, Johnny turns around and starts firing.
I loaded a save outside of the club after restarting the game and the door still doesn't trigger Johnny. Video: https://youtu.be/wxU_VJtaYcY
Another bug shortly thereafter: the dude in the biosuite in the Fu Syndicate tests gives -humanity when killed. Quest can't advance without kill him. Seems like that -humanity should be applied to The Mandarin, not the player, because there is no alternative.
Post edited December 27, 2018 by FordGT90Concept