Carnage: Why would Kuei-jin be interested in this sarcophagus in the first place?
That's a good question. It would only work if the Cabbie spread rumors about the Antediluvian in the box to the Kuei-JIn beforehand, and I doubt he would do that! So we probably should see this as a Cthulhu easter egg,
Maybe he was picked up from the ship by the Cabbie. That's what he's doing, no?
Yes. Which is basically the same as attacking the Dane right there except that the crew is already dead. So weeks on the ship compared to the small risk of raising alarm when entering it? I don't know what Jack would rather do.
All in all, I don't think that's something out of the ordinary, especially for the WoD setting.
Probably, it could have been custom build for a vampire who wanted it to be openable from the inside. Still from a player point of view, you would suddenly be retro-fitting an item with a feature that was never mentioned in the whole game of Bloodlines and this is just bad writing to me. If we want to go that road, Jack should be in the container!
First of all, if I would want to attack such ship I wouldn't be doing this in the US waters, not to say such a small boat is a bad transport for this job
According to Wikipedia the territorial waters extend only to 12 miles from the coast, so the Dane could easily be entered outside of this. Also you are always talking about an attack! This is not necessary. Jack and the Cabbie and whoever else could have played lost fishermen, no weapons needed at all to kill the crew once they are on board!
The only one who is perceiving this LA struggle as a chess game is the mastermind behind all this, and we all know who it is.
Maybe. The Cabbie would have been my first choice too, but Troika kept this vague on purpose!
I find it hard to believe, considering that Rik Schaffer gave a very insightful interview not so long ago.
Rik Schaffer is a friendly guy who likes Bloodlines. Sadly, he doesn't know much aside from the musical side!
The same applies to Tim Cain and his various interviews, along with Leonard Boyarsky.
I don't know if EntenSchreck, who is behind the prequel, already asked them for info, but when I was restoring cut maps for the patch, Brian Mitsoda could hardly remember details and when I used an Eurogamer interview to ask Leonard Boyarsky some questions there were no answers forthcoming. Maybe I should try it over FaceBook, I think one of them just lately posted a picture there :)!
Andrew Meggs said he remembers the game very well and could have helped with the code (those guys who tried to move the game on the latest version of the Source engine asked him), but he was working on Camelot Unchained then (and still working).
Who is this and how can he be contaced?