Catrhis: Did that, removed the various gib from all enemies, but still the spiders, rats and the slaz something found in the mines at the beginning of the game, are exploding into bits when tested with high strength, sometimes even with low strength albeit more rarely
Originally the Not Editor didn't allow me to add character flag to those creature, say missing a key, 16 i think, no matter what i did i was unable to solve this even after comparing them with other NPC that had those flag and where working perfectly. So i used another Not editor, the one marked as alternative for the site, written in java, that one permitted me to add those flags, although perhaps it's because it simply doesn't check anything before adding data
If that was the problem (missing key in those NPC and as such the flag are ignored), what the heck is key 16? I tried adding all actor variables but it always gave me the same warning, "KEYEXIST Failed"
Javokis: If you were trying to restore from a saved game then it wont work because the flags were already saved after you loaded the level. Best to make the edits in NOT Editor before going into an area with the enemies.
Secondly; Be sure Global.NOT is loaded AT ALL TIMES before editing any of the other not files. You can cause instability in the DB if you continue to edit a .NOT file without having global.not loaded. That can also explain why tags are missing. This is due to the inherent values; if a tag is inherent from another template it will be located under the inherent column, but if it's inherent on a template in Global.NOT and you don't have that loaded then that's why it isn't appearing.
If you made edits without Global.NOT loaded, you're gonna have to delete those NOT files and start again. So again, pay attention to the hierarchy system along with the inherent tags then you'll be able to make the proper edits.
Again thanks, that was exactly the problem, now all NPC die normally without ending up in pieces, i find the game MUCH more enjoyable now
During my new play/test i also found out three other curious things
- I attempted to modify how discipline like command or entrancement work, i wanted the opponent ending up dead or stunned when the effect was over, and after a few attempt i managed, however the damage formula seems to be reversed for the disc effects, because while targeting the victim while choosing the caster as a damage source work fine normally, in the disc effect i had to reverse the subjects and set the caster as target and the victim as the source, otherwise it was the caster ending up stunned
Basically i used the Shambling Horde "onend" script as a base, but using exactly that stunned the caster instead?
Nonetheless i solved it, just curious as why
- Despite my attempt i am unable to select any "enslaved" NPC as a target for my disciplines, sometimes i am able to use Feed on a pet i have brought back with "Shambling Hordes" or "Command" but not consistently, only when the "pet" blood seems to be almost full it seems to work, otherwise it prevent me from using anything. I know about the flag preventing Feeding, but it should not block other disciplines and it doesn't seems active otherwise i wouldn't have been able to use it at all
What prevent me from targeting my "pet" with disciplines? Can be removed?
- In the campaign after Christoph is converted as a vampire (embraced), his character table change, perhaps due to a script? The new changes do not reflect how Christoph was in the modified table, and it seems to follow the default limitations. For example i increased the mental cap from 100 to 150 (physical stat would have been too strong over 100), i tested it and it worked, but after leveling up as a vampire the cap returned 100, stat beyond 100 remained but i could not increase them any more. Same for the bloodpool, i had increased it but it returned down after leveling up and reloading a save
What forced Christoph stat back to default? There is a generic NPC table that the game enforce?