Posted March 14, 2023
Hello all,
I am Wallit I am currently working on a mod: LA Chronicle: Hecata that is a story around the Giovanni, it starts during the event of the game and - that's the plan - continue up to the Familly reunion in V5 lore.
We were discussing mods and so on on planet-vampire but the server seems to be down, so I give a try here as I have some question related to the devlopment:
I have a weird behavior with an intersting_place_conversation it is linked to 3 intersting_place that have conversation_wine as action type, when it is normal conversation it seems to be working fine, but with those interesting places, it play the conversation as high speed. The conversation wine is working as I use it in sequence and it play fine, so I think it is related to the intersting_place_conversation but I don't know why.
When using the whisper command in dialog but for all character, it doesn't look it play it, I didn't check if it is only for Malk so maybe it is.
I can't rememeber for now other questions (or I have find a way around) for the mod but I have another one:
I know wesp is using some item that are configured as monster weapon in the game, I don't know if it is possible to have a working werewolf? I have give some try long time ago but didn't have good result when attacking it was swithing back to normal human. I am just curious if it is feasable doable, I have read somewhere that a werewolf games was intended after this one and maybe they have implemented some sort of logic to have already inside this one, don't know that would explain the weapon.
Thank you.
I am Wallit I am currently working on a mod: LA Chronicle: Hecata that is a story around the Giovanni, it starts during the event of the game and - that's the plan - continue up to the Familly reunion in V5 lore.
We were discussing mods and so on on planet-vampire but the server seems to be down, so I give a try here as I have some question related to the devlopment:
I have a weird behavior with an intersting_place_conversation it is linked to 3 intersting_place that have conversation_wine as action type, when it is normal conversation it seems to be working fine, but with those interesting places, it play the conversation as high speed. The conversation wine is working as I use it in sequence and it play fine, so I think it is related to the intersting_place_conversation but I don't know why.
When using the whisper command in dialog but for all character, it doesn't look it play it, I didn't check if it is only for Malk so maybe it is.
I can't rememeber for now other questions (or I have find a way around) for the mod but I have another one:
I know wesp is using some item that are configured as monster weapon in the game, I don't know if it is possible to have a working werewolf? I have give some try long time ago but didn't have good result when attacking it was swithing back to normal human. I am just curious if it is feasable doable, I have read somewhere that a werewolf games was intended after this one and maybe they have implemented some sort of logic to have already inside this one, don't know that would explain the weapon.
Thank you.