eVinceW21: I can definitely see how it could be less satisfying the second time. As someone who's unaccustomed to horror games I guess this level had a fresh impact on me. I'm used to overt in your face horror and blood and guts and squik in horror games and movies which seems to be the only way to get a rise out of people anymore cuz it's lazy and cheap and it just doesn't have an effect on me.
But this level is the more subtle, more effective kind of horror. Atmosphere, ambiance, intrigue, fear of the thing you *can't* see. The mind-f@#$ sort of horror. I was *not* expecting the jump scares and the visuals really had me going.
In any case this level is very well crafted for this purpose. I was just really impressed.
SPOILER ALERT FOLLOWS
And nothing came off as random to me. It's not like I was going on and THERE'S A MUMMY CUZ MUMMYS R SCARY!! You don't know the whole story at first but it all comes together. The fire, the woman, the kids. You get visual storytelling while having the crap scared out of ya! XD
That's a problem with all video games; the first time is gold - exploring for the first time, making build errors and having to deal with it, etc. At least this game is very replayable. I agree that the concept of the hotel was brilliant and very well put together - it's unfortunately something that gets old. This is why I don't play the game for at least a year after a session; I forget a lot and it's a lot fresher for me. Most of the scare factor in the hotel are the unexpected and knowing what happens just kills the scare and the reason d'etat for me.