squid830: Definitely. Kind of kills the game if quests point exactly to where you're supposed to go - especially for those quests which are supposed to be more vague.
Apart from that, this is looking pretty good so far.
Also, I suspect the fact the PC isn't busted when he drops from massive heights or climbs like a monkey could be due to the alpha status - they've likely not turned on the detection mechanisms for masquerade violations yet?
lordhoff: Developer laziness - they'd have to give clues and that takes thinking on their part. Good clues makes highlighting locations unneeded.
Most games now seem to be, "Here, I'll highlight it on your map".
That is so true. It's especially obvious (and jarring) when you get a massive cutscene and/or text dump detailing what you're supposed to do, yet nowhere in that information is there any indication of where you're actually supposed to go - but then BOOM the magic quest marker points to the exact spot. In those cases, the quest would be ridiculously difficult without the quest marker - but only because whoever wrote the quest text/cutscene didn't specify where to go in the quest text/scene (most likely due to lack of coordination between writers and level designers?).
BTW I don't actually mind if something is highlighted on the map, e.g. a general location or a town or something. It's when it gets ridiculously accurate to the point of identifying the exact person/pixel - and even more so when it's integrated into a magical quest compass. My sense of direction sucks pretty bad, but I would still prefer to find things myself - with modern graphics capabilities, environments can be more detailed than ever, so one would think there'd be LESS need for this hand-holdy magic compass thing.