Posted December 29, 2020
First and foremost: I am playing the Linux version, and it's slow, but nearly optimal stable. The game crashed once today, but as far as I can remember, it's only the second time after many hours of playing.
It also boots stable even if I am using other programs at the same time.
And the last two updates solved a lot of issues that I was considering to write down here... but a few still exist.
There are:
In Arken, when I hand over the letter to Levantius, the icon shows his mistress, not him.
Also I found some road tax 'anomalie' at the gates of Arken. Towns like Lumen, Deven and TZS are connected to a road but if one enters them by a non-route node connection, one does not meet tax collectors usually. Only at Arken they lurk all around the town gates, it seems. That's a bit strange... I could understand that better if it was TZS or Deven, but Arken?
For companion combat, allow an "usual battle order". There aren't so many options, are they, that one would change it from fight to fight? At least I have less then one of ten fights in which I use another line-up.
When I fight at crew combat and have no losses, there is no headline over the 'gained' things. For not so experienced players, that might be puzzling?
It's really much more satisfying with auto-unmounting outriders after combat, but it would be great if they could do that also when I gain loot during events. There, I still have to discard things because I can't make free additional cargo slots...
If a comitatus is not properly protected, could you please make the routing handle calerus nodes as nonexisting or blocked when autorouting. Auto-leading someone into an expectable catastrophe is... not so fine, is it?
Playing the sixth or seventh character, the crew combat tutorial becomes a bit annoying. I think it should be enough to show it two or three times.
Also when I replay 'Pilgrims...', I would appreciate to mark parts of the tutorials as "I think I have read them often enough now, thanks..."
If you are working on the pricing: would it be possible to suppress pricing of non-available or non-tradable goods? It's quite nonsense in my opinion to have contraband prices in settlements where contraband trade is in fact impossible. Also it doesn't have any importance to know that in Kernak luxury wine would be cheap if there's none to buy at all.
It also boots stable even if I am using other programs at the same time.
And the last two updates solved a lot of issues that I was considering to write down here... but a few still exist.
There are:
In Arken, when I hand over the letter to Levantius, the icon shows his mistress, not him.
Also I found some road tax 'anomalie' at the gates of Arken. Towns like Lumen, Deven and TZS are connected to a road but if one enters them by a non-route node connection, one does not meet tax collectors usually. Only at Arken they lurk all around the town gates, it seems. That's a bit strange... I could understand that better if it was TZS or Deven, but Arken?
For companion combat, allow an "usual battle order". There aren't so many options, are they, that one would change it from fight to fight? At least I have less then one of ten fights in which I use another line-up.
When I fight at crew combat and have no losses, there is no headline over the 'gained' things. For not so experienced players, that might be puzzling?
It's really much more satisfying with auto-unmounting outriders after combat, but it would be great if they could do that also when I gain loot during events. There, I still have to discard things because I can't make free additional cargo slots...
If a comitatus is not properly protected, could you please make the routing handle calerus nodes as nonexisting or blocked when autorouting. Auto-leading someone into an expectable catastrophe is... not so fine, is it?
Playing the sixth or seventh character, the crew combat tutorial becomes a bit annoying. I think it should be enough to show it two or three times.
Also when I replay 'Pilgrims...', I would appreciate to mark parts of the tutorials as "I think I have read them often enough now, thanks..."
If you are working on the pricing: would it be possible to suppress pricing of non-available or non-tradable goods? It's quite nonsense in my opinion to have contraband prices in settlements where contraband trade is in fact impossible. Also it doesn't have any importance to know that in Kernak luxury wine would be cheap if there's none to buy at all.
Post edited December 29, 2020 by GMzH