Hi all, sorry for the bit of a bump, but i needed to clear up a few things.
For starters i am the owner of www.CelticWarriors.net and www.UnrealTexture.com and i am ultimatelly responsible for the entire Ureal-Retexturing-Project, URP for short and for UT its called the UTRP project.
In the last years i have been creating tons of new S3TC textures for Unreal and UT. The updates are close to 1.5 gigabyte of texture packages. and hopefully a new package is released in a couple of months, and that will be the DecayedS package, that will be around 400 Mb(instead the original being 12Mb).
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For Unreal
For Unreal you can download the textures at this link:
http://www.unrealtexture.com/Unreal/Website/Downloads/Textures/Textures.htm If you need an installation guide including the needed patches and the S3TC textures, follow this link:
http://www.unrealtexture.com/Unreal/Website/Techpages/S3TCInstallation/Unreal227/S3TCUnreal227.htm .
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For UT
For Unreal you can download the textures at this link:
http://www.unrealtexture.com/UT/Website/Downloads/Textures/Textures.htm If you need an installation guide including the needed patches and the S3TC textures, follow this link:
http://www.unrealtexture.com/UT/Website/Articles/PlayingUT/Tweaking/S3TCInstallationUT/S3TCInstallationUT.htm In general, NEVER use the S3TC textures for servers or mapping, use the normal plain textures for that. Do NOT mix textures from Unreal with textures for UT, or vice versa.
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The so called texture fix: Do NOT use the texture fix, the fix tries to fix the so called "skating player" glitch that can occur during online playing. However, this is a SERVERSIDED problem, and not a clientsided problem!!! Its simple, if you encounter the problem, than it means that the server is loaded with the S3TC textures, which is what never should be done !!! All together the article in Wiki is hopeless outdated and doesnt apply at all to current knowledge.
If needed, you can point admins to this article that deals with the problem and how to solve it, including downloads needed for their server to make sure the glitch is gone forever:
http://www.unrealtexture.com/UT/Website/Articles/Servers/Tweaking/S3TCServerPackages/S3TCServersPackages.htm .
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Also, masking problems, misaligned textures, etc. have all been fixed in the textures from the URP/UTRP project.
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Yellow5
If you read this, than i am highly interested in that DVD. I know the disk excists, but i never found anyone (still) having it. If possible i would desperatelly have a copy of that disk. And before admins here step in, that DVD was spread freely among sites, and site owners, magazine, etc. as a showcase. So its not a breach of copyright in any way, since its shareware.
But as said, yellow5 i really, really, really would like to have the files.
My Mailadress can be found in the attachment below
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Erik de Neve worked on the software render which I thought was fantastic for the time. It let those folks without a decent video card actually compete online.
And i cant agree more, that was a supurb job. Its oné most powerfull renderers outthere, easelly capable of rendering textures up to 1024 pixels while at that time D3D didnt came further than 256 pixels.
Greetings to all, Diehard
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