Posted September 01, 2009
My mouse does not work properly in Unreal Gold. When I move it up or left the pointer moves normally, but when I move it down or right the pointer moves much slower and when I combine the two directions and move it down and right simultaneously the pointer hardly moves at all. This makes playing with the mouse virtually impossible, because I have to move it much further down and right than up and left to produce the same movement in game and every 30 seconds or so I have to lift the mouse back so that it will not drop off the desk. I don't need to say how frustrating it is. I have Razer DeathAdder. It is not the first problem I have had with this mouse. The day I plugged it to my computer I noticed exactly the same phenomenon in Windows desktop. The problem disappeared only after I switched off increased pointer precision in mouse settings. It seems that Razer mice work improperly when acceleration is on. Previously I had Razer Krait and the situation was the same. Then I didn't know acceleration was to blame. I simply thought the mouse was faulty. Now I know all Razer products suffer from this. Installing the manufacturer's drivers doesn't change anything. I have disabled mouse acceleration and no longer had problems until I tried to play Unreal. Is it possible that the game accelerates the pointer, even though this feature is disabled in my system? Does anyone know how to make it stop doing this? And if it doesn't, what else can cause the problem? Playing with keyboard only is very inconvenient. There must be a way to do it normally. I know people play the game and don't experience problems. Maybe simply my DeathAdder is a piece of shit, not a mouse. Before I decided to invest in mice for gamers from a renown company, I had a cheap mouse from A4-Tech for about $5 and never had issues with acceleration or anything else.
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