korell: Ah, yes. GOG only provide the latest official patches, and as 227h is unofficial (and also very recent) it isn't part of their installer.
I take it then that the S3TC textures don't work with the latest official patch then? I've only used them with UT99 which didn't need any unofficial patches.
S3TC works fine on the official patch as long as you have a renderer that supports S3TC Textures such as OpenGL, Direct3D8/9/10, S3 Metal might work to just for fun
korell: Actually, I'm at present tempted to say don't use 227h. There's an unofficial DX10 renderer which I use (
http://kentie.net/article/d3d10drv/) but it only supports up to 226 (the latest official patch).
I've tried installing 227h and it breaks this DX10 renderer, giving a weird error when starting the game and instead of using the DX10 renderer it instead uses software mode which therefore forces me to use one of the standard renderers, but none of these give me the same performance as I had with 226 or with the DX10 renderer, both 227h's DX9 and OpenGL renderers seem to be a bit choppy when the action is fast and movement high.
Also, this DX10 renderer supports S3TC. I imagine my save might be broken if I go back in version, though, so I might have to try some tweaks to see if I can keep 227h installed. :(
Yes I did notice D3D10 breaks with 227h
D3D9 and OpenGL have been fine for me on 227g (h came up half way though my Unreal playthrough, finally finished it :D dont know what took me so long) 227h is only a small fix compared to 227g.
If you have dynamic shadows on max it can get a bit choppy though.
No compatibility between different versions of saves so have to keep same version for save games until you finish it.