Posted May 03, 2016
Hello, I recently bought the GOG version of Unreal 2004, but I can't get it to work. When I launch it, it crashes and displays an error message like the one below. I tried compatibility modes for Win XP, 98, etc. but none works.
Once the game started in windowed mode and it worked, then I got to the settings menu to crank up the display resolution but it crashed immediately.
I play on laptop with an i7 cpu and a gt745 gpu, on windows 10. Any help is welcome :)
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 2396 MHz with 1023MB RAM
Video: Intel(R) HD Graphics Family (4331)
LockRect failed: D3DERR_DEVICELOST
History: UD3DRenderDevice::ReadPixels <- UD3DRenderDevice::Present <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Once the game started in windowed mode and it worked, then I got to the settings menu to crank up the display resolution but it crashed immediately.
I play on laptop with an i7 cpu and a gt745 gpu, on windows 10. Any help is welcome :)
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 2396 MHz with 1023MB RAM
Video: Intel(R) HD Graphics Family (4331)
LockRect failed: D3DERR_DEVICELOST
History: UD3DRenderDevice::ReadPixels <- UD3DRenderDevice::Present <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Post edited May 03, 2016 by Boudgum