Posted October 04, 2021
high rated
v 1.0.6
General / Non-spoiler
- Added an option to enable an in-game timer that's been tuned by and for UnMetal speedrunners.
- Added more depleted uranium balls in all chapters of the game, because it's fun.
- Reduced difficulty spikes in 3 chapters in EASY/MEDIUM difficulties.
- Removed 'continue' option before a portable potty has been used in IRONMAN difficulty
- New checkpoints added in game
- Fixed bugs
Creator Pack (Free DLC for PC only)
- Todojingles (Spanish) has been added to the creator pack
Languages
- Reviewed some French scripts
Items
- Depleted Uranium Balls are now placed in many empty crates throughout the game.
- Depleted Uranium Ball drops are increased by 1 on MEDIUM difficulty
- Depleted Uranium Ball drops are increased by 2 on EASY difficulty
Chapter 2
- Flamethrower disperses heat 50% faster on EASY difficulty, because it's cool to use.
Chapter 4
- Mines are much less abundant in EASY difficulty
- Mines are less abundant in MEDIUM difficulty
- Mines still hate you in HARD difficulty
- Minefields are now less randomly random.
Chapter 6
- Buzzsaws are immobilized when they go haywire on EASY difficulty
- Buzzsaws move more slowly when they go haywire on MEDIUM difficulty
- Buzzsaws still hate you on HARD difficulty
Chapter 7
- Sub Missile damage reduced from infinity to 21 on EASY difficulty
- Sub Missile damage reduced from infinity to 33 on MEDIUM difficulty
- Sub Missile damage is still ridiculous in HARD difficulty
Chapter 8
- Added checkpoint after leaving electromagnetic grenade room
Chapter 9
- Fixed a soft lock where a certain Lord ate your map
- Fixed a soft lock where a certain Mike removed a map after he gave it to you.
- Red room mechanical spiders installed an upgrade to have less annoying patrols.
Grenade Guy
- Gave a skeleton a high five, no changes.
-------------------------------------------------------------------------------------------------------------- ----------------------------------
v 1.0.5
General:
- Now UnMetal allows resolutions up to 3840x2160 on full screen and windowed.
- Added new test for controllers (type "test controller" on ENTER CODE)
- Controller issues going N,S,E,W are now fixed (thanks David FRÉTÉ for the help!)
Grenade Guy:
- Now you can see his grenades coming in 4K!
-------------------------------------------------------------------------------------------------------------- ----------------------------------
v 1.0.4
General / Non-spoiler
- Added an option to enable an in-game timer that's been tuned by and for UnMetal speedrunners.
- Added more depleted uranium balls in all chapters of the game, because it's fun.
- Reduced difficulty spikes in 3 chapters in EASY/MEDIUM difficulties.
- Removed 'continue' option before a portable potty has been used in IRONMAN difficulty
- New checkpoints added in game
- Fixed bugs
Creator Pack (Free DLC for PC only)
- Todojingles (Spanish) has been added to the creator pack
Languages
- Reviewed some French scripts
Items
- Depleted Uranium Balls are now placed in many empty crates throughout the game.
- Depleted Uranium Ball drops are increased by 1 on MEDIUM difficulty
- Depleted Uranium Ball drops are increased by 2 on EASY difficulty
Chapter 2
- Flamethrower disperses heat 50% faster on EASY difficulty, because it's cool to use.
Chapter 4
- Mines are much less abundant in EASY difficulty
- Mines are less abundant in MEDIUM difficulty
- Mines still hate you in HARD difficulty
- Minefields are now less randomly random.
Chapter 6
- Buzzsaws are immobilized when they go haywire on EASY difficulty
- Buzzsaws move more slowly when they go haywire on MEDIUM difficulty
- Buzzsaws still hate you on HARD difficulty
Chapter 7
- Sub Missile damage reduced from infinity to 21 on EASY difficulty
- Sub Missile damage reduced from infinity to 33 on MEDIUM difficulty
- Sub Missile damage is still ridiculous in HARD difficulty
Chapter 8
- Added checkpoint after leaving electromagnetic grenade room
Chapter 9
- Fixed a soft lock where a certain Lord ate your map
- Fixed a soft lock where a certain Mike removed a map after he gave it to you.
- Red room mechanical spiders installed an upgrade to have less annoying patrols.
Grenade Guy
- Gave a skeleton a high five, no changes.
-------------------------------------------------------------------------------------------------------------- ----------------------------------
v 1.0.3
General
- Today's patch notes have spoiler tags
- Reduced difficulty spikes in medium difficulty (Details below)
- Reduced difficulty spikes in easy difficulty significantly (Details below)
- Those who seek secrets will secretly hear a secret song in their head
- Jesse no longer is bothered by optional missions that he did not commi-... um, complete.
Languages
- Reviewed German Scripts
- Reviewed Russian Scripts
- Credits fixed in the German, Italian, French, Korean, and Russian languages
Items
- EMP grenades duration on medium difficulty increased from 3 to 5 seconds on robotic spiders specifically
- EMP grenades duration on easy difficulty increased from 3 to 5 seconds
- Fixed a bug where chloroform could teleport you back in time.
Chapter 3
- Heat sensors now have a way to observe them on all difficulties
- Anti-thermal suit is cooler on EASY difficulty. Other difficulties are jealous.
- On EASY difficulty, 3rd floor guards assigned to blockade duty are allergic to 3rd floor and have been moved to the medbay.
- On non-EASY difficulties, 3rd floor guards assigned to blockade are no longer sometimes allergic to medical attention.
Chapter 4
- Birds no longer dismantle the universe when fed a molotov cocktail
Chapter 9
- A new flaw in the programming of exterminator guards now allows them to be affected by EMP grenades
- Japanese Mercenaries lost the ability to create alerts in mere nanoseconds
- In easy difficulty, Japanese Mercs now need a full second to raise an alarm
- In medium difficulty, Japanese Mercs now need half a second to raise an alarm
- Just left of the elevator, a Japanese Merc is no longer in the room on EASY difficulty.
- Just left of the elevator, the other Japanese Merc has new orders to patrol in less frustrating patterns on all difficulties.
Chapter 10
- Colonel Harris is no longer able to be dropped in the black void of open doorways. He'll get over it though.
Grenade Guy
- Grenade guy has decided to add a little RNG to his diet and eat a randomly generated lunch.
-------------------------------------------------------------------------------------------------------------- ----------------------------------
v 1.0.2
General
- You can now cancel reloading the gun by rolling.
- You can now cancel holding a slingshot by rolling
- Entering a code now clears the entry dialog in the options every time
- Mission descriptions in English have been reviewed and raise less eyebrows when read.
- Some achievements had misbehaiving descriptions, we hope they have learned their lesson
Chapter 2
- Fixed an issue where a second radio could be obtained after a doggo.
Chapter 3
- Added a hankerchief on one of the guards that wake you up from an dream.
Chapter 4
- The forest is now a portion smaller and takes less time to navigate
- Mike has learned how to swear properly, and isn't confused about his final line.
Chapter 6
- You can now pick up torpedos from the top crate from above
Chapter 9
- A tip has been added about the many uses of string
- Clips that would normally hide behind a water tower now bounce freely in the open to the side
Items
- When using the Mine Detector, you can rotate without moving until you release the button
- Jesse is now less greedy and can apply Med Kits intended for others more easily as long as he's not bleeding
Grenade Guy
- No changes, but he was last seen fishing with grenades.
-------------------------------------------------------------------------------------------------------------- ----------------------------------
v 1.0.1
General
- If you are a founder, own UnEpic, or Ghost 1.0, an title for each will appear in main menu
- The game over screen now takes 1/3rd of your time, so you can get back to escaping faster
- Fixed a bug where sometimes guards would see you coming from behind, preventing sleep
- Fixed a bug where bullets could warp time and space, teleporting inside you unfairly
- Fixed an issue when the game was paused and controller inputs could still be detected.
Chapter 2
- Fixed a bug where "COLD AS ICE" could not be achieved on Normal or Hard difficulties.
- Fixed a rare soft lock that involved a radio despawning
- Shredders speed reduced by 20% in Easy difficulty
Chapter 4
- Added a coin to a guard
Chapter 5
- Added a reminder in a barrack that a player can use a potty when far from a WC
Items
- Founder Artifact implemented (For early purchasers)
- Ghost's drone duration reduced from 15 to 10 in hard difficulty
- The founder's GOD MODE ARTIFACT now is less limited in it's invulnerability
- Increased Mine Detector range in Normal difficulty
- Significantly increased Mine Detector range in Easy difficulty
Grenade Guy
- No changes, but he smiles at you
General / Non-spoiler
- Added an option to enable an in-game timer that's been tuned by and for UnMetal speedrunners.
- Added more depleted uranium balls in all chapters of the game, because it's fun.
- Reduced difficulty spikes in 3 chapters in EASY/MEDIUM difficulties.
- Removed 'continue' option before a portable potty has been used in IRONMAN difficulty
- New checkpoints added in game
- Fixed bugs
Creator Pack (Free DLC for PC only)
- Todojingles (Spanish) has been added to the creator pack
Languages
- Reviewed some French scripts
Items
- Depleted Uranium Balls are now placed in many empty crates throughout the game.
- Depleted Uranium Ball drops are increased by 1 on MEDIUM difficulty
- Depleted Uranium Ball drops are increased by 2 on EASY difficulty
Chapter 2
- Flamethrower disperses heat 50% faster on EASY difficulty, because it's cool to use.
Chapter 4
- Mines are much less abundant in EASY difficulty
- Mines are less abundant in MEDIUM difficulty
- Mines still hate you in HARD difficulty
- Minefields are now less randomly random.
Chapter 6
- Buzzsaws are immobilized when they go haywire on EASY difficulty
- Buzzsaws move more slowly when they go haywire on MEDIUM difficulty
- Buzzsaws still hate you on HARD difficulty
Chapter 7
- Sub Missile damage reduced from infinity to 21 on EASY difficulty
- Sub Missile damage reduced from infinity to 33 on MEDIUM difficulty
- Sub Missile damage is still ridiculous in HARD difficulty
Chapter 8
- Added checkpoint after leaving electromagnetic grenade room
Chapter 9
- Fixed a soft lock where a certain Lord ate your map
- Fixed a soft lock where a certain Mike removed a map after he gave it to you.
- Red room mechanical spiders installed an upgrade to have less annoying patrols.
Grenade Guy
- Gave a skeleton a high five, no changes.
-------------------------------------------------------------------------------------------------------------- ----------------------------------
v 1.0.5
General:
- Now UnMetal allows resolutions up to 3840x2160 on full screen and windowed.
- Added new test for controllers (type "test controller" on ENTER CODE)
- Controller issues going N,S,E,W are now fixed (thanks David FRÉTÉ for the help!)
Grenade Guy:
- Now you can see his grenades coming in 4K!
-------------------------------------------------------------------------------------------------------------- ----------------------------------
v 1.0.4
General / Non-spoiler
- Added an option to enable an in-game timer that's been tuned by and for UnMetal speedrunners.
- Added more depleted uranium balls in all chapters of the game, because it's fun.
- Reduced difficulty spikes in 3 chapters in EASY/MEDIUM difficulties.
- Removed 'continue' option before a portable potty has been used in IRONMAN difficulty
- New checkpoints added in game
- Fixed bugs
Creator Pack (Free DLC for PC only)
- Todojingles (Spanish) has been added to the creator pack
Languages
- Reviewed some French scripts
Items
- Depleted Uranium Balls are now placed in many empty crates throughout the game.
- Depleted Uranium Ball drops are increased by 1 on MEDIUM difficulty
- Depleted Uranium Ball drops are increased by 2 on EASY difficulty
Chapter 2
- Flamethrower disperses heat 50% faster on EASY difficulty, because it's cool to use.
Chapter 4
- Mines are much less abundant in EASY difficulty
- Mines are less abundant in MEDIUM difficulty
- Mines still hate you in HARD difficulty
- Minefields are now less randomly random.
Chapter 6
- Buzzsaws are immobilized when they go haywire on EASY difficulty
- Buzzsaws move more slowly when they go haywire on MEDIUM difficulty
- Buzzsaws still hate you on HARD difficulty
Chapter 7
- Sub Missile damage reduced from infinity to 21 on EASY difficulty
- Sub Missile damage reduced from infinity to 33 on MEDIUM difficulty
- Sub Missile damage is still ridiculous in HARD difficulty
Chapter 8
- Added checkpoint after leaving electromagnetic grenade room
Chapter 9
- Fixed a soft lock where a certain Lord ate your map
- Fixed a soft lock where a certain Mike removed a map after he gave it to you.
- Red room mechanical spiders installed an upgrade to have less annoying patrols.
Grenade Guy
- Gave a skeleton a high five, no changes.
-------------------------------------------------------------------------------------------------------------- ----------------------------------
v 1.0.3
General
- Today's patch notes have spoiler tags
- Reduced difficulty spikes in medium difficulty (Details below)
- Reduced difficulty spikes in easy difficulty significantly (Details below)
- Those who seek secrets will secretly hear a secret song in their head
- Jesse no longer is bothered by optional missions that he did not commi-... um, complete.
Languages
- Reviewed German Scripts
- Reviewed Russian Scripts
- Credits fixed in the German, Italian, French, Korean, and Russian languages
Items
- EMP grenades duration on medium difficulty increased from 3 to 5 seconds on robotic spiders specifically
- EMP grenades duration on easy difficulty increased from 3 to 5 seconds
- Fixed a bug where chloroform could teleport you back in time.
Chapter 3
- Heat sensors now have a way to observe them on all difficulties
- Anti-thermal suit is cooler on EASY difficulty. Other difficulties are jealous.
- On EASY difficulty, 3rd floor guards assigned to blockade duty are allergic to 3rd floor and have been moved to the medbay.
- On non-EASY difficulties, 3rd floor guards assigned to blockade are no longer sometimes allergic to medical attention.
Chapter 4
- Birds no longer dismantle the universe when fed a molotov cocktail
Chapter 9
- A new flaw in the programming of exterminator guards now allows them to be affected by EMP grenades
- Japanese Mercenaries lost the ability to create alerts in mere nanoseconds
- In easy difficulty, Japanese Mercs now need a full second to raise an alarm
- In medium difficulty, Japanese Mercs now need half a second to raise an alarm
- Just left of the elevator, a Japanese Merc is no longer in the room on EASY difficulty.
- Just left of the elevator, the other Japanese Merc has new orders to patrol in less frustrating patterns on all difficulties.
Chapter 10
- Colonel Harris is no longer able to be dropped in the black void of open doorways. He'll get over it though.
Grenade Guy
- Grenade guy has decided to add a little RNG to his diet and eat a randomly generated lunch.
-------------------------------------------------------------------------------------------------------------- ----------------------------------
v 1.0.2
General
- You can now cancel reloading the gun by rolling.
- You can now cancel holding a slingshot by rolling
- Entering a code now clears the entry dialog in the options every time
- Mission descriptions in English have been reviewed and raise less eyebrows when read.
- Some achievements had misbehaiving descriptions, we hope they have learned their lesson
Chapter 2
- Fixed an issue where a second radio could be obtained after a doggo.
Chapter 3
- Added a hankerchief on one of the guards that wake you up from an dream.
Chapter 4
- The forest is now a portion smaller and takes less time to navigate
- Mike has learned how to swear properly, and isn't confused about his final line.
Chapter 6
- You can now pick up torpedos from the top crate from above
Chapter 9
- A tip has been added about the many uses of string
- Clips that would normally hide behind a water tower now bounce freely in the open to the side
Items
- When using the Mine Detector, you can rotate without moving until you release the button
- Jesse is now less greedy and can apply Med Kits intended for others more easily as long as he's not bleeding
Grenade Guy
- No changes, but he was last seen fishing with grenades.
-------------------------------------------------------------------------------------------------------------- ----------------------------------
v 1.0.1
General
- If you are a founder, own UnEpic, or Ghost 1.0, an title for each will appear in main menu
- The game over screen now takes 1/3rd of your time, so you can get back to escaping faster
- Fixed a bug where sometimes guards would see you coming from behind, preventing sleep
- Fixed a bug where bullets could warp time and space, teleporting inside you unfairly
- Fixed an issue when the game was paused and controller inputs could still be detected.
Chapter 2
- Fixed a bug where "COLD AS ICE" could not be achieved on Normal or Hard difficulties.
- Fixed a rare soft lock that involved a radio despawning
- Shredders speed reduced by 20% in Easy difficulty
Chapter 4
- Added a coin to a guard
Chapter 5
- Added a reminder in a barrack that a player can use a potty when far from a WC
Items
- Founder Artifact implemented (For early purchasers)
- Ghost's drone duration reduced from 15 to 10 in hard difficulty
- The founder's GOD MODE ARTIFACT now is less limited in it's invulnerability
- Increased Mine Detector range in Normal difficulty
- Significantly increased Mine Detector range in Easy difficulty
Grenade Guy
- No changes, but he smiles at you
Post edited October 15, 2021 by franfistro