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Alright, I just downloaded/installed Unepic, I'm REALLY excited to start, but I've run into an... odd issue right off the bat.

I took a screenshot of what the font in the game looks like. I tried putting the game in windowed and fullscreen mode.

I can't find an option to change the resolution or anything, is this what it's supposed to look like?

Any way to fix this?
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DelRio1991: Alright, I just downloaded/installed Unepic, I'm REALLY excited to start, but I've run into an... odd issue right off the bat.

I took a screenshot of what the font in the game looks like. I tried putting the game in windowed and fullscreen mode.

I can't find an option to change the resolution or anything, is this what it's supposed to look like?

Any way to fix this?
No, it certainly shouldn't look like that. It looks like a rendering issue... perhaps with opengl? Have you tried updating your video card drivers?
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DelRio1991: Alright, I just downloaded/installed Unepic, I'm REALLY excited to start, but I've run into an... odd issue right off the bat.

I took a screenshot of what the font in the game looks like. I tried putting the game in windowed and fullscreen mode.

I can't find an option to change the resolution or anything, is this what it's supposed to look like?

Any way to fix this?
avatar
00dwan: No, it certainly shouldn't look like that. It looks like a rendering issue... perhaps with opengl? Have you tried updating your video card drivers?
I've updated my drivers, I even downloaded that june 2010 directX package.
Although the most visible issue is in fonts, this is a general problem with graphics, not only fonts.
Unepic use openGL, so please update openGL drivers from your graphic card (DirectX is not used for graphics).

It's the first time I see an effect like that. If I had to program the game to do something similiar it should be very difficult!
Some games show similar behaviour when anti-aliasing is being forced in the graphics card control panel so that might be the cause in this case; go there and ensure both anti-aliasing and anisotropic filtering are set to "application-controlled".
Post edited April 29, 2014 by Arkose