Posted May 03, 2016
Well, i play hard ++, so 2 extra points per level up it is, but somehow, i really doubt the total sum will be noteworthy, at all.
I am midway the gardens and from now onwards game becomes a bit punishing to the "unequipped". I use daggers to great extent (their 3d skill even does something similar to the ghost walk potion), i like armors, but i haven't touched potions yet and i need heavy firepower.
I could use a potion to cleanse poisons (there are many). I could also use the occasional fireball for those skeleton packs or beehives! But should i drop armors and go robes, instead? Or i can keep raising armor and using fire magic together, with acceptable efficiency?
I am open to suggestions for skill investment. I have only maxed armor, constitution and daggers and have a bunch of points to build a, well, build. Where to put them and why? Which skills (later ones) do i need?
Right now i am level 7, almost 8.
I am midway the gardens and from now onwards game becomes a bit punishing to the "unequipped". I use daggers to great extent (their 3d skill even does something similar to the ghost walk potion), i like armors, but i haven't touched potions yet and i need heavy firepower.
I could use a potion to cleanse poisons (there are many). I could also use the occasional fireball for those skeleton packs or beehives! But should i drop armors and go robes, instead? Or i can keep raising armor and using fire magic together, with acceptable efficiency?
I am open to suggestions for skill investment. I have only maxed armor, constitution and daggers and have a bunch of points to build a, well, build. Where to put them and why? Which skills (later ones) do i need?
Right now i am level 7, almost 8.