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No one here seems to be talking about the upcoming Underrail expansion, so I thought I'd start this thread. It seemed necessary.

http://www.underrail.com/index.php?option=com_content&view=category&layout=blog&id=43&Itemid=61
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UniversalWolf: No one here seems to be talking about the upcoming Underrail expansion, so I thought I'd start this thread. It seemed necessary.

http://www.underrail.com/index.php?option=com_content&view=category&layout=blog&id=43&Itemid=61
It looks a cool DLC.
Except the cavernous areas full of spiders.
I'll have to remove them if they move realisticaly.
Apart from that, I can't wait to try this expansion, it's nice to see that Underrail has sold enough copies to allow the developer to continue working in this great game.
I think it will be fun.
I hope new musics will be included in this DLC. It would be great.

The dev has given us more info, in the official site:

Veteran Levels
Tuesday, 25 October 2016 14:12

Hey guys, it's time to start revealing some concrete info on the expansion. Some new game mechanics stuff, to be precise.

First, let's talk about leveling. Once your character levels past level 25, they become a "veteran" character. To gain veteran levels, a character will require significantly more experience (both oddity and classical) than for regular levels.

Veteran characters no longer receive base ability or skill points during leveling and their derived stats such as health, detection and so on do not scale with levels anymore. However, they do get to pick a feat every level and, in addition to regular feats, they can also pick from the veteran feat pool.

Veteran feats, at least in this expansion, tend to be more general in nature, but they can also give you some important bonuses that you cannot otherwise obtain. Here are some examples (in addition to the one on the screenshot):

Fight Response - When starting a turn below 25% of your maximum health, your action points are increased by 10.
Improved Dodging - Increases the chance you'll dodge a melee attack by 5% (additive).
Tempered: Acid/Cold/Electricity/Heat - Reduces all X (depending on feat) damage taken by 30%.
Major Supplier - Increases the amount of money the merchants are willing to use when trading with you by 2% per mercantile skill.

Keep in mind that these feats might be altered, pending testing.

The reason I decided to prevent certain aspects of character from scaling beyond level 25 is to avoid having the character outscale the content at his current main storyline progression just by raw character power. Because we'll be expanding the game horizontally in this expansion (and probably in the future) we need to take special care to still provide adequate challenge to the player while also allowing them to improve some aspects of their character.
Would be great to get another Dev. Diary and more of a set time frame oh Styg oh creater.
The new [url=http://www.underrail.com/index.php?option=com_content&view=article&id=164:temporal-manipulation&catid=43:dev-log&Itemid=61]Temporal Manipulation[/url] psi looks fun. Can't wait to get back into the game when the expansion is out.
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MikeMaximus: Can't wait to get back into the game when the expansion is out.
I don't think you're the only one!
About a month and a half into the new year, would love to hear more about the expansion.
http://underrail.com/forums/index.php?topic=3006.0


Reply #1 on: February 13, 2017, 01:51:58 PM »

Soon™
New Dev. Log is up on the website; new expansion shall have spears, machetes and shotguns.
I'm still excited. I'm on an Underrail blackout until it's released though. I want to be as fresh as possible.
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UniversalWolf: I'm still excited. I'm on an Underrail blackout until it's released though. I want to be as fresh as possible.
I'm really excited too! I've not been playing either, it's been quite a while aside from when I tossed it on for a few minutes a couple weeks ago. And I'm just going to start over when I get to it once the expansion is here, and wait for a couple patches after the expansion is out to begin.
If the base game gets offered through GOG Connect then I'd definitely consider picking up the expansion here.

Those new combat animations look fantastic.

I don't particularly wish to repurchase the entire package after the Desura DRM Free / Steam key fiasco.

Fortunately I did redeem before Desura dropped off the face of the earth.

Obviously you can't mix STEAM and GOG releases.
Post edited March 20, 2017 by mwnn
Since it's supposed to be released in the first half of 2017, I'm also not playing anymore.
It's better to wait and get a more complete experience.

I sincerely hope the expansion is not greatly more difficult than the base game.
Original game is already too difficult.
Underrail makes classic Fallouts look like a baby game, the game desktop icon should be a clenched fist, with the fingers so deeply pressed against skin of the palm, that the nails cut it, and a bloody waterfall is coming out of it.
And a circle of flames around this hand.
No more word since the Jet Ski update and in a few days we will be passed the half of the year mark. Wonder how far off from release we are at this point.