Posted December 28, 2015
high rated
I was bored and decided to put up a list of tips for other new players, since this sub-forum seems pretty dead.
I hope these tips help someone out!
Character Creation
1. When creating your character, click the "Show All" button on the Feats tab and read what's available. There are a lot of feats, many of them awesome. They'll give you a good idea of the types of characters you can make and allow you to get a general idea of how to allocate your stats and skills.
2. I don't like to push a particular stat in any RPG and every stat in Underrail is useful. But Perception is very important for most characters, it affects trap detection, stealth detection, secret detection, and all ranged weaponry. Unless you have a very specific build in mind, you'll probably want to have it at 5 as a minimum.
3. You get a stat point every 4 levels and a feat every 2 levels.
4. I recommend staying away from too many crafting and social skills on your first character. If you want to dive into some crafting, read about it on the wiki first and choose the crafting skills appropriate to your character build.
5. Psionic characters are powerful and fun, but be aware that you have to sacrifice 25% of your HP permanently to unlock your psi casting potential. This can be nice to know before character creation.
6. Lock-picking and hacking can greatly benefit any character build, but they don't seem to be a necessity.
7. Stats and skills have "synergy", you can check this out in the skill descriptions. You'll also see a bonus in brackets beside skills that are benefiting from synergy. You don't need to plan around this but it's important to know about.
8. I can't really comment on the difference between Oddity and Classic XP systems. I use the Oddity system, it really rewards exploration and doesn't make you feel like you need to kill everything you see just to gain XP.
9. Stealth doesn't inherently give any bonus to combat, it's mainly to allow you to start combat on your own terms, avoid combat all together, or rob someone blind. However, there are ranged and melee feats available that allow some awesome attacks that only work from stealth.
10. If you're planning to wear any medium or heavy armor, you should probably ignore the dodge and evasion skills completely. There's a modifier called Armor Penalty that stems from the weight of your armor pieces, and if you wear anything medium or heavy you'll pretty much negate any dodge or evasion bonus you have. A high armor penalty also lowers Stealth and Movement Points. Powerful headgear devices, like fully modded goggles and psi headbands also give huge penalties to the dodge skill.
General Tips
1. This game can be punishing. But it does give you a lot of tools and ways through situations, you just gotta learn how to take advantage of what you're given. Stick with it, it's extremely rewarding.
2. Choke points and traps can be your best friend, especially at the start the game regardless of your build.
3. If you run into an area that seems unreasonably hard, you probably shouldn't be there. Leave and go somewhere else until you're ready for it.
4. Always repair high value gear before selling it.
5. Human enemies stay dead, animals and mutants seem to respawn after a period of real-time.
6. Try to explore areas in full while you're there, since animals and mutants respawn it can be a nightmare coming back to finish exploring an area you've previously cleared.
7. Dump items you can't currently sell in your apartment, and when exploring just dump them in a convenient container and come back later. There's no reason to ever walk around encumbered.
8. Vendors only buy items they want, the items they want randomly changes when they restock but each vendor has a general theme (weapons, electronics, medical supplies). They seem to restock after 1 - 2 hours of real time. Vendors also use different currencies depending on where you are.
9. Some crafting components and items can be quite rare, even things you'd think would be common. If a vendor is carrying a component or item you think you might need, buy it if you can, it'll probably be gone when he/she restocks.
10. Vent crawling can be a really nice benefit in Underrail, it's not always perfectly safe, but usually a helluva lot safer than wandering blind down hallways with possible patrols, bots and cameras. You can look through vents before you open them, which makes it an amazing way to scout areas you've never been before. To be an adept vent crawler you need to have a decent amount of strength to open the covers with a crowbar (this causes noise) or have a decent lockpicking skill to open them with an omni-tool.
Combat Tips - Rat Hound
1. Lure them into choke points, then use any AoE or kill them one at a time.
2. Fire attacks are great and cause nearby hounds to run in fear.
Combat Tips - Azuridae (Psi Beetle)
1. Always engage them in close quarters, regardless of your build. This causes them to run and waste action points they could use to attack you.
2. They have a high damage threshold, and it seems to be higher when their "brain" isn't exposed.
3. They use more powerful abilities when in a group, engaging 3 or more is very dangerous because they'll start using Telekinetic Punch.
Combat Tips - Sentry Bots
1. Early in the game just avoid them if you can. They have multiple stuns, tasers and flash bangs.
2. Security cameras that spot you will direct ALL sentry bots in the area to the last location you were seen. Sometimes you can use that to your advantage.
3. Get yourself any tactical vest. Even the ones available early in the game can completely negate a lot of their damage.
4. Electrical damage works well and stuns them. They're immune to fire and resist other elements.
5. Even if you have no throwing skill you can still use EMP grenades at point blank range, since they won't hurt you.
Combat Tips - Burrowers
1. If possible, avoid all encounters with Burrowers until you get a shield emitter.
2. A shield emitter will deflect their poisoned spine attack, negating their entire offense, leaving you free to clean up their spawn.
3. You can smash the eggs they lay in combat before they hatch into a spawn.
4. Always carry a few vials of antidote just in case, most medical vendors sell it.
Combat Tips - Humans
1. You can lure humans into traps and AoE effectively by using line of sight.
2. Crossbow wielding enemies are especially deadly early in the game, in most cases they should be focused on.
Changes
[12/30/15] Added tips about vents, perception and armor penalty. Cleaned up some old tips.
[1/3/2016] Added Combat Tips about various early encounters.
I hope these tips help someone out!
Character Creation
1. When creating your character, click the "Show All" button on the Feats tab and read what's available. There are a lot of feats, many of them awesome. They'll give you a good idea of the types of characters you can make and allow you to get a general idea of how to allocate your stats and skills.
2. I don't like to push a particular stat in any RPG and every stat in Underrail is useful. But Perception is very important for most characters, it affects trap detection, stealth detection, secret detection, and all ranged weaponry. Unless you have a very specific build in mind, you'll probably want to have it at 5 as a minimum.
3. You get a stat point every 4 levels and a feat every 2 levels.
4. I recommend staying away from too many crafting and social skills on your first character. If you want to dive into some crafting, read about it on the wiki first and choose the crafting skills appropriate to your character build.
5. Psionic characters are powerful and fun, but be aware that you have to sacrifice 25% of your HP permanently to unlock your psi casting potential. This can be nice to know before character creation.
6. Lock-picking and hacking can greatly benefit any character build, but they don't seem to be a necessity.
7. Stats and skills have "synergy", you can check this out in the skill descriptions. You'll also see a bonus in brackets beside skills that are benefiting from synergy. You don't need to plan around this but it's important to know about.
8. I can't really comment on the difference between Oddity and Classic XP systems. I use the Oddity system, it really rewards exploration and doesn't make you feel like you need to kill everything you see just to gain XP.
9. Stealth doesn't inherently give any bonus to combat, it's mainly to allow you to start combat on your own terms, avoid combat all together, or rob someone blind. However, there are ranged and melee feats available that allow some awesome attacks that only work from stealth.
10. If you're planning to wear any medium or heavy armor, you should probably ignore the dodge and evasion skills completely. There's a modifier called Armor Penalty that stems from the weight of your armor pieces, and if you wear anything medium or heavy you'll pretty much negate any dodge or evasion bonus you have. A high armor penalty also lowers Stealth and Movement Points. Powerful headgear devices, like fully modded goggles and psi headbands also give huge penalties to the dodge skill.
General Tips
1. This game can be punishing. But it does give you a lot of tools and ways through situations, you just gotta learn how to take advantage of what you're given. Stick with it, it's extremely rewarding.
2. Choke points and traps can be your best friend, especially at the start the game regardless of your build.
3. If you run into an area that seems unreasonably hard, you probably shouldn't be there. Leave and go somewhere else until you're ready for it.
4. Always repair high value gear before selling it.
5. Human enemies stay dead, animals and mutants seem to respawn after a period of real-time.
6. Try to explore areas in full while you're there, since animals and mutants respawn it can be a nightmare coming back to finish exploring an area you've previously cleared.
7. Dump items you can't currently sell in your apartment, and when exploring just dump them in a convenient container and come back later. There's no reason to ever walk around encumbered.
8. Vendors only buy items they want, the items they want randomly changes when they restock but each vendor has a general theme (weapons, electronics, medical supplies). They seem to restock after 1 - 2 hours of real time. Vendors also use different currencies depending on where you are.
9. Some crafting components and items can be quite rare, even things you'd think would be common. If a vendor is carrying a component or item you think you might need, buy it if you can, it'll probably be gone when he/she restocks.
10. Vent crawling can be a really nice benefit in Underrail, it's not always perfectly safe, but usually a helluva lot safer than wandering blind down hallways with possible patrols, bots and cameras. You can look through vents before you open them, which makes it an amazing way to scout areas you've never been before. To be an adept vent crawler you need to have a decent amount of strength to open the covers with a crowbar (this causes noise) or have a decent lockpicking skill to open them with an omni-tool.
Combat Tips - Rat Hound
1. Lure them into choke points, then use any AoE or kill them one at a time.
2. Fire attacks are great and cause nearby hounds to run in fear.
Combat Tips - Azuridae (Psi Beetle)
1. Always engage them in close quarters, regardless of your build. This causes them to run and waste action points they could use to attack you.
2. They have a high damage threshold, and it seems to be higher when their "brain" isn't exposed.
3. They use more powerful abilities when in a group, engaging 3 or more is very dangerous because they'll start using Telekinetic Punch.
Combat Tips - Sentry Bots
1. Early in the game just avoid them if you can. They have multiple stuns, tasers and flash bangs.
2. Security cameras that spot you will direct ALL sentry bots in the area to the last location you were seen. Sometimes you can use that to your advantage.
3. Get yourself any tactical vest. Even the ones available early in the game can completely negate a lot of their damage.
4. Electrical damage works well and stuns them. They're immune to fire and resist other elements.
5. Even if you have no throwing skill you can still use EMP grenades at point blank range, since they won't hurt you.
Combat Tips - Burrowers
1. If possible, avoid all encounters with Burrowers until you get a shield emitter.
2. A shield emitter will deflect their poisoned spine attack, negating their entire offense, leaving you free to clean up their spawn.
3. You can smash the eggs they lay in combat before they hatch into a spawn.
4. Always carry a few vials of antidote just in case, most medical vendors sell it.
Combat Tips - Humans
1. You can lure humans into traps and AoE effectively by using line of sight.
2. Crossbow wielding enemies are especially deadly early in the game, in most cases they should be focused on.
Changes
[12/30/15] Added tips about vents, perception and armor penalty. Cleaned up some old tips.
[1/3/2016] Added Combat Tips about various early encounters.
Post edited January 03, 2016 by MikeMaximus