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Liking the game so far, but I really wish it had a fast travel system. It is such a grind traveling all the way back to town from some places. Especially when the loading screens take this long and can't be alt+tabbed out of until their process has finished.

Or at least a map so I can plan out the most efficient route.
Post edited January 06, 2016 by jadedrakerider
So far I appreciate the lack of a map, not many games let me get lost in caves anymore. Area transitions for me take around 5 seconds, so other than starting the game I've not noticed any load times.

There is fast travel in the form of trains and boats, which is how I prefer it. Helps that the game's barter system discourages picking up everything to sell, so I can explore for ages without having to return to a town every few minutes. Much better flow than Elder Scrolls so far.

Haven't beaten the game yet so I might change my mind in later areas if they are very obnoxious, but I've been disappointed in games being dumbed down since clear back on the SNES so probably not.
You could turn off autosave on area transitions. That would probably speed things up a lot.
I do find the lack of maps to be a bit odd. Everyone seems to know the ways around to varying degrees. It's been mapped and explored previously. The SGS should have maps for newcomers. Or there should be mapping technology. GPS exists now, technology is abundant in the game, you think it'd make sense having a map/orientation system. Not that I want the game dumbed down, but, there are degrees of making sense that I find NO maps existing at all to lack making.
I think the docks and train between cities is pretty adequate for fast travel.

At first I was surprised and slightly annoyed there was no map, but I wouldn't have it any other way now. Like Sfon, I haven't had a game make me feel "lost" for years. I actually had to use the compass a few times.
Yes, somekind of a map would be nice. There's a compass at least :P

But after playing Fallout 4 with it's allknowing compass-marker system, it feels great to play something that forces the player to draw his own map of the area and genuinely explore it to learn the best routes and locations.

The most annoying thing about Underrail's traveling is that some areas are extremely small. For example the Core City is chopped into tiny bits and it gets quite tedious to get around. The game engine can't be very heavy, so I keep wondering why. Luckily the loading speed is fast for me.
I like the game better without maps. The sensation of getting lost in the maze caves is too excellent.

Fast travel is okay for me, but I would appreciate an elevator between the residential district and the metro station in Core City.
It's not that I don't love the exploration or the feeling of being lost in the depths at times. And it's not a huge gripe, BUT, if I were my PC, I'd be drawing a frikken map as I go so I don't get lost, can remember where everything is, etc. It just makes sense to do that, and not having that ability doesn't quite make sense, especially in a RP game. I want to RP a guy who is smart enough to draw a map as he goes so he can find his way around. Fill it in as I go sort of thing. There could even be a mechanic that doesn't just make it super-easy all of the time. Some more complex system that makes you have to go through an area connecting to another area a certain number of times before it "fills in" because it would sensibly take that much going back and forth to learn it well enough that you could be confident in mapping it. The areas early in the game would fill out quicker (right outside the gates they only take 1 time passing through, etc.)

Not a big deal, and I do like "learning" it myself, but, I'm not sure it makes sense.
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drealmer7: It's not that I don't love the exploration or the feeling of being lost in the depths at times. And it's not a huge gripe, BUT, if I were my PC, I'd be drawing a frikken map as I go so I don't get lost, can remember where everything is, etc. It just makes sense to do that, and not having that ability doesn't quite make sense, especially in a RP game. I want to RP a guy who is smart enough to draw a map as he goes so he can find his way around. Fill it in as I go sort of thing. There could even be a mechanic that doesn't just make it super-easy all of the time. Some more complex system that makes you have to go through an area connecting to another area a certain number of times before it "fills in" because it would sensibly take that much going back and forth to learn it well enough that you could be confident in mapping it. The areas early in the game would fill out quicker (right outside the gates they only take 1 time passing through, etc.)

Not a big deal, and I do like "learning" it myself, but, I'm not sure it makes sense.
I see your point; and it makes sense.

At the same time, I accept that the game is from a small shop, and it doesn't and may not ever have maps.

I was thinking, the lack of maps might be a good reason for me to look at <span class="bold">Grid Cartographer</span>.

I always thought that looked like a neato program; but one that I haven't yet had a need for. Maybe now I do .. :)
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drealmer7: BUT, if I were my PC, I'd be drawing a frikken map as I go
I think that's the first time I've ever read a sentence beginning "If I were my PC". Sometimes people talk about what if computers became almost human... but it's very rare to hear a human talking about if they were their PC. Still. That's beside the point.

My point was: there are several Player Made Maps projects on the forum and wiki, for example:
http://underrail.com/forums/index.php?topic=1814
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drealmer7: BUT, if I were my PC, I'd be drawing a frikken map as I go
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Wild_Eep: I think that's the first time I've ever read a sentence beginning "If I were my PC". Sometimes people talk about what if computers became almost human... but it's very rare to hear a human talking about if they were their PC. Still. That's beside the point.

My point was: there are several Player Made Maps projects on the forum and wiki, for example:
http://underrail.com/forums/index.php?topic=1814
I think that's a very valid point.

All one has to do is go to the wiki and choose from any of several very decent maps (and map styles/types).

They don't really need to be built-into the game when they are easily and readily available already.
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Wild_Eep: I think that's the first time I've ever read a sentence beginning "If I were my PC". Sometimes people talk about what if computers became almost human... but it's very rare to hear a human talking about if they were their PC. Still. That's beside the point.

My point was: there are several Player Made Maps projects on the forum and wiki, for example:
http://underrail.com/forums/index.php?topic=1814
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Martek: I think that's a very valid point.

All one has to do is go to the wiki and choose from any of several very decent maps (and map styles/types).

They don't really need to be built-into the game when they are easily and readily available already.
I personally am playing the game as intended, no maps, I was just commenting on the legitimacy of its implementation if there were one, I'm totally happy not having maps, my memory is good enough I don't need them.
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Martek: I think that's a very valid point.

All one has to do is go to the wiki and choose from any of several very decent maps (and map styles/types).

They don't really need to be built-into the game when they are easily and readily available already.
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drealmer7: I personally am playing the game as intended, no maps, I was just commenting on the legitimacy of its implementation if there were one, I'm totally happy not having maps, my memory is good enough I don't need them.
Understood. I agree - that in a thematic RP-sense, it would totally be 'normal' for the PC or NPC's of the Underrail world to make/have/sell maps.

I also thus-far haven't needed them myself. Although those lower underrail caves are hard to keep in mind where each transit goes, particularly the lesser-traveled areas.

At the same time, it still irks me every time I go visit Mykola's shop and they still haven't cleaned up all those dead bodies! If the NPC's won't even do that - maybe no one does actually bother to produce maps. /p
While I'm not big on hand-holding in a game, I think at least rudimentary maps would be nice. It would be nice to have basic maps available somewhere, either as inventory items or posted in certain areas, or even a "map" function so as you go to new places they are transcribed onto a map. Doesn't have to be everything, but at least enough to get your bearings.

I keep thinking "This is like being dropped in some strange foreign land being told to do something and having no idea how or where to go about it." I've encountered one person so far I could ask for directions, and that option got results only after a particular mission was active. I just feel like "What, all these people and nobody knows how to get anywhere?"
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DieRuhe: I keep thinking "This is like being dropped in some strange foreign land being told to do something and having no idea how or where to go about it." I've encountered one person so far I could ask for directions, and that option got results only after a particular mission was active. I just feel like "What, all these people and nobody knows how to get anywhere?"
It's like an old-school adventure game, where you don't know how to get around, and must figure out how to get around.

Everyone else around knows how to get around and so don't feel the need to talk about how to get around.

You use the pointer arrows above your head? That at least keeps your bearings a bit. I don't tend to have too much issue. Maybe you are spreading out too fast too far without getting to *know* where you're going. Think of it as real as you can from moment to moment, you want to learn your way around and not just run off into the depths.

Otherwise, I suggest checking out the wiki and using the map that has been created outside of the game to save yourself unwanted stress.
Post edited October 16, 2016 by drealmer7