Posted February 14, 2021

I even tend to use ranged weapons in melee because switching is too much trouble, and even costs you a turn in some of the games. The only times I use melee weapons in Ultima 3/4 are:
* When the character can't use ranged weapons. (Not a concern in 4.)
* When in Ultima 3's final dungeon, where only the strongest weapon, which happens to be melee only, has any chance at all of hitting the enemies. (In Ultima 4, any magic weapon can work in the final dungeon, and the two characters who don't get magic ranged weapons (who are also the two who can't cast spells) can just be left dead to avoid slowing down combat.)
In Ultima 5, I like to dual wield a magic axe and a morning star. Can't dual wield two of the same weapons, but with this setup, the axe gives me long range and the morning star, while only having 2 range, ignores obstacles entirely, which is really convenient in some dungeon rooms (to the point of being able to sometimes kill enemies that can't fight back because there's a wall in the way).

I remember, in Ultima 3, killing the townspeople of Yew for the treasure chests they drop. Because there are no guards, there are no consequences for doing so. Also, using high level magic against guards is a great way to get lots of XP. (Hint: Wizard spell O (Necorp/ROT in NES) will reliably bring every enemy down to 1 HP, allowing you to use whoever you want to inflict the killing blow.)
Post edited February 14, 2021 by dtgreene