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I apologize if this has been asked many times before; I skimmed some of the other threads, but with GOG's subpar search engine, the info I seek is kind of hard to find. Would be really helpful if there was a sticky about it.

1. I've seen advice to open UW.CFG in UNDEROM1/DATA and change "6 -1 -1 -1 sound" to "4 -1 -1 -1 sound", and indeed, it seems to sound better, but it also switches from voiceovers to subtitles. So what does this actually mean? Do these numbers stand for different versions, like CD version vs. disk version or something?

(1a. N00b question: Saving the UW.CFG with the text editor after modifying it removes line breaks. Is there any way to prevent that?)

2. Is it possible to have voices and subtitles or just either or?

3. The subtitles are flickering in animated scenes. Is this normal, unavoidable DOSBOX behaviour?

4. What was the original look of UU on the old 4:3 monitors? I've seen two different looks in DOSBOX, but weirdly enough, the one that apparently uses a 4:3 resolution with black bars on the side looks more distorted than the one that fills my whole 16:10 screen and should therefor be stretched compared to the original (see attached images). Which is the more authenthic look? Should the inventory slots be circles or ellipses? And if circles, how come it fits the modern 16:10 so suspiciously well?
Attachments:
circle.jpg (45 Kb)
ellipse.jpg (305 Kb)
Post edited August 07, 2021 by Leroux
This question / problem has been solved by Crimson_Timage
1, 1a) I can't speak for the sound issues; I haven't messed with my installation.

2) I seem to recall having seen both once, so I think it is possible. I've never bothered going for both.

3) No. I just checked my installation, and I didn't have subtitle flickering. I've seen it happen before, but my current installation doesn't. Maybe try changing your DoxBox cycles? I'm not sure whether that would make a difference.

4) Circles was the original look. Keep in mind that certain perspectives may still show some distortion (especially if you look up or down) because of the graphical limitations of the game. The ellipses didn't look too different from the circles, so I'd think you'll be fine with either choice.
4) I think the original aspect ratio was 320x200 (1.6 pixel aspect ratio).
More detail: http://nerdlypleasures.blogspot.com/2013/10/320x200-resolution-of-choice-for-ibm-pc.html
Post edited August 07, 2021 by 01kipper
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Leroux: I apologize if this has been asked many times before; I skimmed some of the other threads, but with GOG's subpar search engine, the info I seek is kind of hard to find. Would be really helpful if there was a sticky about it.
https://www.gog.com/forum/ultima_series/sound_in_ultima_underworld_is_playing_music/post1
Though one needs to read through the majority of the thread, and the thread is somewhat out of date.

1. I've seen advice to open UW.CFG in UNDEROM1/DATA and change "6 -1 -1 -1 sound" to "4 -1 -1 -1 sound", and indeed, it seems to sound better, but it also switches from voiceovers to subtitles. So what does this actually mean? Do these numbers stand for different versions, like CD version vs. disk version or something?
Basically it's what sound device is being used. "6" is the CM-32L and "4" is the Sound Blaster Pro.

CM-32L is the GOG default but requires additional files and either a couple of installed programs or a newer DOSBox build to sound proper.

Sound Blaster Pro or Sound Blaster would have been what the majority of people experienced the game on as the CM-32L was quite expensive at the time (Capable of better sounding music though).

*As a side note the the CM-32L is basically an updated version of the MT-32 with additional sounds that Ultima Underworld takes advantage of.

(1a. N00b question: Saving the UW.CFG with the text editor after modifying it removes line breaks. Is there any way to prevent that?)
Really, Instead of messing with the UW.CFG your best bet is just to run the included installation program.
On launching the game, push '2' for the "Game DOS Settings"
Then 'c' for the installed drive
You can now choose your Music and Sound Devices. Just stick with the default addresses and keep pressing "enter" until done (press 'y' at the correct time to save your settings).
Post edited August 07, 2021 by Crimson_T
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Bookwyrm627:
Ok, thanks!
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01kipper: 4) I think the original aspect ratio was 320x200 (1.6 pixel aspect ratio).
More detail: http://nerdlypleasures.blogspot.com/2013/10/320x200-resolution-of-choice-for-ibm-pc.html
Ah, I see. I don't really understand a lot of the article, but I guess that makes sense then, seeing that my 1680*1050 resolution also comes down to a 1.6 ratio. Thanks for enlightening me!
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Crimson_T: Really, Instead of messing with the UW.CFG your best bet is just to run the included installation program.
On launching the game, push '2' for the "Game DOS Settings"
Then 'c' for the installed drive
You can now choose your Music and Sound Devices. Just stick with the default addresses and keep pressing "enter" until done (press 'y' at the correct time to save your settings).
Thanks! You're right, that gave me sound blaster music AND speech.
When it comes to aspect ratio, afaik the answer is "it depends".

https://www.youtube.com/watch?v=YvckyWxHAIw might be worth a watch about this topic.

These days i just assume that most DOS games should be stretched to 4:3, so that's my default setting.

The video above also mentions the "should it be a circle or an ellipse ?" issue i believe.
Afaik, artists sometimes compensated for aspect-stretch - but not always.

My main metric now is pretty much just checking if people's faces or bodies look strangely squashed or comically bulky.