Posted September 04, 2012
OK, the new Nuvie release is out. It's (supposedly) beatable now.
It's release time again. The Nuvie Team is proud to bring you version 0.4!
The big news with this release is that Ultima VI can now be completed in Nuvie without skipping any of the plot or using cheats! This is a big milestone for the project. Thanks to Malignant_Manor for playing through the game from start to finish in Nuvie to verify this.
We have been very busy working since the last release. There have been 280 commits to our subversion server since the 0.3 release.(1.5 commits per day on average) We have spent a fair bit of time on improving the interface logic and ironing out gameplay issues.
Here's a quick summary of what is included in release 0.4
New experimental fullscreen map mode. With gorgeous new art by Daniel c. Wurl.
New roof tile system with map editor.
Overhaul of interface logic with optional new U7 like interface. Removed lots of interface bugs.
Added key binding system for in-game commands from Exult.
Attack target memory
'command' combat mode.
Loads of bug fixes
Loads of small improvements.
There are still bugs to be found and small features to be added (The end sequence still needs doing) but with this release we are drawing ever closer to the big 1.0 release. As usual, please report any bugs on our bug tracker.
Eric
http://nuvie.sourceforge.netThe big news with this release is that Ultima VI can now be completed in Nuvie without skipping any of the plot or using cheats! This is a big milestone for the project. Thanks to Malignant_Manor for playing through the game from start to finish in Nuvie to verify this.
We have been very busy working since the last release. There have been 280 commits to our subversion server since the 0.3 release.(1.5 commits per day on average) We have spent a fair bit of time on improving the interface logic and ironing out gameplay issues.
Here's a quick summary of what is included in release 0.4
New experimental fullscreen map mode. With gorgeous new art by Daniel c. Wurl.
New roof tile system with map editor.
Overhaul of interface logic with optional new U7 like interface. Removed lots of interface bugs.
Added key binding system for in-game commands from Exult.
Attack target memory
'command' combat mode.
Loads of bug fixes
Loads of small improvements.
There are still bugs to be found and small features to be added (The end sequence still needs doing) but with this release we are drawing ever closer to the big 1.0 release. As usual, please report any bugs on our bug tracker.
Eric
Post edited September 04, 2012 by HiPhish