runequester: The manual lists that each class prefers a certain type of weapon. Is this actually important or is it just flavour text?
While I am still trying to gather up enough gold to equip everyone, I'm not sure if I should go with those recommendations, or just kit everyone up with the most expensive weapons I find.
Thanks in advance!
roaringlion510: It's... semi-important. What the manual's mostly getting at is that not every class can wield every weapon. Fighters can use every non-magical weapon and Magic Swords, for instance, while mages are limited to the staff, dagger, sling, flaming oil, or Magic Wand. The general recommendation is to equip everyone with the best ranged weapon they're able to wield:
Magic Wands for the mage, bard and druid
Magic Bow for the tinker, ranger and paladin.
Unfortunately fighters and shepherds can't use magic ranged weaponry, so they'll have to either use a crossbow and sling respectively, or a mystic weapon once you get your hands on them.
Actually, Magic Axe > Magic Bow, so Tinker and Paladin should be using that weapon (even though it's cheaper, it *is* more powerful).
In the NES version, things get interesting with respect to this weapon (called the +1 Axe in this version) for a few reasons:
* A character equipped with a Sling or (any type of) Bow) can also equip a melee weapon, which weill be used instead if the enemy is in melee range.
* A character equipped with a +1 Axe or Wand must equip it as a melee weapon, but can use it at ragner if not equipped with a bow (and the +1 Bow is not as strong as the +1 Axe or Wand)
* In the NES version, melee weapons are much stronger than ranged weapons of similar price; the +1 Sword is stronger than the +1 Axe, for example. This means that, for Paladin and Tinker (who, by the way, can't use the +1 Bow in the NES version), you have to choose between strong melee + bow, or not-so-strong melee but stronger ranged with the +1 Axe.
* (This dilemma doesn't apply to non-Avatar Wand users; neither Mage nor Druid can use strong melee weapons, and Bard can't use the Wand in the NES version.)
Fizzlebeef: I am wondering about weapon stats as well. roaringlion510 mentioned that magic wands and magic bows are the most powerful ranged weapons. Where did you get this information? I can't find it in game anywhere, or in any of the included texts. Is there a wiki or something?
Specifically I'm wondering: Are bows more powerful than slings? And are swords still more powerful than bows?
xu4, the open source re-implementation of Ultima 4's engine, has an XML file with weapon stats. I believe the relevant ones are as follows (Strength is added but capped at 255):
* Magic Bow: 80
* Magic Axe: 96
* Magic Wand: 160
* Mystic Sword: 255 (note that Strength is useless when using this weapon)
The NES version uses different values (and ranged attacks use DEX (well, INT, but the developers mixed up the stat names and DEX is used instead of INT and vice versa) instead of STR). Interestingly enough, because damage and enemy HP are rather consistent in the NES version, there are very few situations on NES where, at maxed stats, Wand > +1 Axe.