amccour: Let me preface this by saying that Ultima 7 is one of my two favorite RPGs, ever. I'm sort of a fanboy.
This summer I decided to play Ultima 8, partially on a whim, partially in an attempt to work through my decidedly endless backlog.
I will say that I was immediately dissapointed by how much the interactivity had been reduced. Likewise, NPC schedules had been scaled back quite a bit, and there were fewer NPCs in general.
Beyond that, though, I didn't find anything else immediately offputting, so I pushed forward and ended up getting really into it.
Keep in mind that I never... played the unpatched version of the game, so I can't think of anything I'd reasonably call a "jumping puzzle." I'm also going to say that I don't get the Diablo allusions -- if you just button mash in combat, you'll die fast against all but some of the weakest enemies, and in most cases magic or finding ways to avoid combat is outright safer. Zelda is probably a much better comparison.
Anyway. Why I liked it. Despite the limited interactivity, the world is really pretty detailed. You tend to read about things in books before you either encounter them or read about them again in another book from a different perspective -- a diachronic view of a world totally alien to the Avatar. Even the gameworld reflects this -- layers of sprawling catacombs underneath of which are more tombs and altars to even older beings.
I also thought a lot of the puzzles were pretty interesting. Not quite physics based, but decidedly more environmental in a lot of way.
My favorite aspect of the game, though, was this... deeply surreal, harrowing atmosphere I had. It's very dreamlike, at times, and favors dungeons that move you further and further away from the game's only major population center in non-obvious and geographically obfuscating ways, thanks to the liberal use of teleporters and one-way pitfalls and the like.
It constantly isolates the Avatar into areas with not-quite-right geometry and situations that are in some regards inexplicable. By the end of it I was pretty attached to the few NPCs that actually were in the game because they came to be a brief bit of normalcy compared to the tension and murmuring unease of the dungeons.
So, no, it wasn't as good as Ultima 7, not by any means. But it left a pretty strong impression on me, and I enjoyed it a lot more than... a very large number of other old DOS games I played.
(That being said, Ultima 9 does sound legitimately dumb to me. Never played it so going on what I've heard here, but like... Not because of the continuity issues -- god knows that was never something Ultima was ever good at -- but because it doesn't continue with a lot of the interesting themes that 7 and 8 and UU2 established. Still. I am sort of interested in playing it if GOG ever gets it).
U8 is the only one that I have never played through. I keep meaning to give it a whirl, but I too have a huge backlog and there are other games higher in the list (like Arcanum and Ps:T).
Anyway, Ultima IX has always been a bit of an enigma for me. On the one hand, I don't think I looked forward ever to a game as much as I did it. Part of that is probably the length of time it took for it to come out and the other part the complete lack of RPG's from about '94 to '98.
I got it shortly after it came out, but my PC wouldn't play it and I was busy in grad school (funny thing is that about 6 months before that I picked up Baldur's Gate to just tide me over until U9 came out!). Finally about 2001, I had some free time and a PC that could finally play it. But I couldn't get it to run. EA/Origin tech support was actually very good and walked me through how to get it running over the phone. Got it playable, but had to tone down a bunch of stuff, so I put it away again.
Finally, in '08 after finishing NWN2 OC (and losing interest in MotB quickly), I figured I should give it a try again. Finally had a PC that could run it with all the bells and whistles. As I got into it, I marveled at a lot of things (like the sky/sunsets particularly) and thought "What's so bad about this game?"
I installed the fan patches to fix the bugs and change the dialogue. At first, I was having a great time. Then I realized why a lot of people didn't like it. It just felt....empty. The tens had at most a dozen people in them. Where before we had vibrant towns that you could see as being real, we now just had card board cut outs with a few actors that could never create a sustainable village.
As I went through the puzzles and such, I started enjoying it less and less. By the end, I was essentially angry playing it. I almost hated playing the game! Why continue? Closure I guess. I just wanted to see how it all ended.
The endings of games is as important to me as the playing. A decent game with a great ending is more enjoyable to me than a great game with a horrible ending. Nothing annoys me more than going through some big story, beating the end boss and then roll credits. I want some epilogue. I want to sit back and have a few more minutes of seeing it all wrapped up.
Well, I will give U9 credit that it did have an epilogue. Unfortunately, it wasn't a very good one. When I was done, I had a really bitter taste in my mouth. I ended up reloading BG and playing the entire 'trilogy' just to get the taste out of my mouth!